Search This Blog

Showing posts with label tension. Show all posts
Showing posts with label tension. Show all posts

Stirring the plot: Inheritance & Entitlement

In Seville, Spain a vibrant and active 85-year-old duchess, who owns way more stuff than any human needs to, defied her six children and married a 60-year-old man. She had to sign over part of her vast estate to her little darlings to shut them up.

Most of us don’t have to worry about estates, entitlements, and trust funds, but I've seen this a lot with elderly parents and their kids (and second marriages). No matter the financial status, children will fight over ugly knick-knacks, and dad’s scruffy robe, and dog-chewed slippers. I’ve heard stories of children who have stolen things out of their sibling's car after a funeral because they wanted some inexpensive tchotchke that had sentimental value.

The death of a spouse or a divorce and remarriage raises questions of who gets the family jewels. This is juicy conflict for a writer. The thematic question has no easy, or clear-cut, answers. It will invoke emotionally charged responses in your readers.

Who gets to decide what is left to whom? Legally the answers are pretty clear: whatever Dick has legal ownership of can be disposed of in any way he likes in his will as long as what he owns isn’t tied up in a trust or must legally to go his spouse. Emotionally, it is a potential field of land mines. If there is no will, it can become a cat fight.

Do his children have a valid claim on Dick’s stuff? Is he obligated to leave them his stuff? Should he leave it to his second, third, or fourth wife? Why should Dick leave his entire album collection to a floozy with a tin ear instead of his darling children who grew up listening to, and loving, those albums? What if they already have all the songs loaded on their IPODs and will probably sell the albums at a flea market?

If there are multiple sets of children, should they all share equally or should Dick leave everything to his favorite charity to avoid conflict?

What if Duchess Jane does not like her children, or a specific child, does that change the level of obligation?

If Sally runs up outrageous debt before she dies, are the children responsible for paying it back? Legally, usually, no. Whatever Sally owed is deducted from what she owned. The rest of her creditors are out of luck. But that might not keep an unscrupulous fellow from coming after her children for it. Her children will be upset if they expected something (particularly a windfall) and find they are to receive nothing.

Kids tend to have an outrageous sense of entitlement to their parents stuff, especially when it is lots of money and half of a small country. If Dick’s children hand him a list of everything they think they should have on the night before his wedding to his new love, there is going to be perpetual conflict.

What if Sally asks her children to go around the house and put Post-Its on all the stuff they want when she dies? There will be intense emotional conflict. They may not want to think of their mother dying. They may not want to admit that they’ve always coveted the ceramic dog that reminds them of evenings spent watching Lassie. Fights are likely to ensue.

Should Jane’s children feel entitled to her stuff? Whatever the parents have worked to amass is surely theirs to do with as they please. We tell our children, "What we have worked for is ours. What you work for is yours." Do those rules change when the parents own half of the Hamptons?

What if Dick dies with no children? Who gets his stuff then? Who should he leave it to? Should it go to nieces and nephews? Siblings he didn’t like and has not spoken to in fifty years? If he does not write a will, it might.

Who has to take care of all the details when Dick dies? His ultra-responsible son or his flighty daughter? The grandchild he never spent time with or the sixth in a long string of wives? There will be conflict either way.

You can reveal a lot about your characters in terms of how they view and respond to this type of situation.

You can show change if Dick refuses to consider such a thing as what he might want when his father passes away. Then, when the event occurs, he finds he does care what happens with his father's tobacco pipe or vintage Rolls Royce. The opposite could be true. He always thought it mattered whether he got the car that took up space in a garage but no longer ran then when his father dies, he couldn't care less about it.

These thematic questions stir up controversy. There are equal arguments for each side. They cause massive conflict at any story level. They have been argued in every genre imaginable and are often the motive in a mystery.


For more on how to motivate your characters based on personality type, check out:

Story Building Blocks II: Crafting Believable Conflict in paperback and E-book.

Story Building Blocks: Build A Cast Workbook in paperback and E-book.

The Trouble with Money

Money makes the world go around in the most delightful and not so delightful, ways. 



Somewhere long ago and far away someone traded something of limited value (shell, bead, stone) for something of essential value (food, clothing, shelter). From that seed grew tribal chieftains, pharaohs, kings, queens, aristocracy, industry barons, and Wall Street tycoons.

If I had a time machine, I would go back and bump their heads together. What were they thinking?

Once humans formed communities large enough to support a parasitic structure, i.e. those who did not have to work or contribute to survive, there have always been those on the top of the pyramid living off of, and profiting from, those on the bottom. Why did humans ever agree to this system?

If you write Fantasy, Science Fiction, or Historical fiction, you could explore the thematic question: How does one gain control over the many? Why do people willingly offer up things they have worked for, things that have essential value, to people who offer nothing of essential value in return? Some might say protection was given in return. Since the people form the armies that protect themselves, the argument is questionable at best.

Gold, diamonds, and paper currency only have value because we assign them value. Someone, somewhere along the line, convinced us that this was a good idea. All kinds of nonsense followed. 


Why is gold of higher value than bone? Humans tend to value things that are rare, but when the first chunk of gold was found, people didn’t know it was rare, only that it was new. We believe we have found all of the gold, but have we?

Particularly when writing Science Fiction and Fantasy, it is important to decide what your characters value. How do they buy and sell things or trade things. Do they use money as we know it? What are their fiscal rules? What do they value in terms of thrift or extravagance? What happens if their rules are broken? What are the consequences or the cost? Do they have a Wall Street? Do they allow the people at the top to profit from those at the bottom? What is the cost to their society for doing so?

It is even more important in a Historical tale that you get the details right for the time and place. When was the currency put into circulation? What kind was it? If you write about a remote tribe in Borneo, how do they go about bartering? What do they barter? What kind of bartering infractions are there and what is the punishment?

Money is a perceived need. Dick might feel comfortable with a small savings account, or he may not feel comfortable without a very large one. He might cheat, steal, or kill to get what he considers enough. Sometimes there is never enough. Jane might be happy with a little. Put Dick and Jane in a relationship and you have massive conflict.

Some without money resent those who have it. Some with money look down on those who don’t. Some characters work for their money, some inherit it, some win it. Disparities in income cause conflict in schools, social groups, charitable organizations, neighborhoods, families, marriages, between countries, and between friends.

Who should have it? Why should they have it? Should Dick, who spends his days throwing a football, earn more than doctor Jane who spends her days saving lives? Should a pole-dancing Sally earn more than the guy that picks up the trash?

Money trouble is one of the top killers of marriages. It can create an imbalance of power between the one who earns the most or all of the money and the one who isn’t given equal control over it.

When money loans are made, the stakes are raised. You have intense conflict whether you are writing about mob money or the cash dad gave son to help him start a business. The game begins when it can’t be paid back.



For more on how to create believable conflict, check out:

Story Building Blocks II: Crafting Believable Conflict in paperback and E-book.

Ditherers and Despots: How Decision Making Creates Conflict

There are several different methods characters rely on to make decisions when it is crunch time.

The way a character processes decisions can resolve an obstacle or create one. Let's look at ways temperament affects decision-making.

1) The Ponderer

If Dick prefers to think long and hard, he will examine the information in a detached way. He will choose the direction that makes the most sense logically, even if he encounters resistance. He will make a rational decision and follow the rules, regardless of the cost to others. He will reach a decision by evaluating all of the facts and by understanding how the pieces form the whole. This is his comfort zone. He wants facts to back up his decision.

His method creates a new set of conflicts if he is relying on information that is outdated or isn’t accurate or if he does not have time to think it through. It creates conflict when Dick is forced to do something that isn’t logical or goes against the rules.

2) The Feeler

Jane prefers an emotional approach. She will try to put herself in the other person’s shoes, testing the information to see if it “feels” right. She will make decisions that maintain harmony. She will look for consensus from others. She wants people to back up her decisions. She will consider the needs of the people involved regardless of whether it is logical or follows the rules.

Her method causes problems when she relies on people who aren’t accurate or people who don't deserve the consideration. It can cause problems when the decision violates rules.

If you want to really torture your characters, force Dick and Jane to work in tandem 

3) The Ditherer

Fuzzy Sally is incapable of making a decision. She worries about making the right one, so she hems and haws and avoids making one. She tries to force someone else to make the decision to avoid blame. She can make Dick or Jane crazy if they need her to decide something quickly. A more aggressive character might make the decision for her and create a bigger conflict. Sally might simply be a procrastinator. She might argue that if you procrastinate long enough, action becomes unnecessary. This tactic might work, or her delay can cause a small problem to grow large.

4)  The Pacifer

Dick might prefer to make a decision that is “good enough” just to get it over with. He either doesn’t know or doesn’t care what the best option is. He flips a coin and is willing to accept the outcome. All characters have to make judgment calls from time to time. Sometimes they don’t have time for in-depth analysis and are forced into swift judgment calls which can create further conflict.

5) The Obstructionist

If Jane is passive-aggressive, she will use the decision to not make a decision as a weapon. She holds the other person hostage until the decision is taken out of her hands. This can force the opposite party to make a rash decision that they end up regretting, which is exactly what the passive aggressive Jane wanted all along. Then if things go wrong, Jane can say, “Well, it wasn’t my decision.” If things go right, Jane usually changes her tune and says, “Well I would have done that if…”

6) The Despot

Some characters are born to lead, or push, shove, and bully everyone else. Sally has no doubt that she is right and everyone else is wrong. She will not tolerate being questioned. Her beliefs are often based on vague assumptions with no backup or foundation whatsoever. It won't matter. She will take charge and steamroll the passive-aggressive, the ditherer, and the pacifier. She will fight to the death with the obstructionist and the ponderer.

Pair opposites in decision making and you have conflict. Put them in the cauldron of a marriage, a friendship, a workplace, or a family, and their opposing ways of making decisions make solving the overall story problem harder. Each will strongly defend their rationale for making or not making a decision.

Characters forced to make painful or life altering decisions can serve as an overall story problem or complicate it as part of their personal dilemma.

Small, difficult decisions can drive the story at scene level. If a decision appears easy, it can have unforeseen consequences. If a decision appears difficult, the repercussions might not be as bad as the character feared.

If you cut the green wire, does the bomb go off? If he chooses the wrong bachelorette, he can be in for a nasty surprise. If he pushes the button will the train kill one person or five?

Employing difficult decisions as conflict increases the emotional stakes in the story.

For more on how to motivate your characters based on personality type, check out:

Story Building Blocks II: Crafting Believable Conflict in paperback and e-book.

Story Building Blocks: Build A Cast Workbook in paperback and e-book.

Persuasion Tactics Part 3

Over the past few weeks, we have defined the persuasion plot hole and added tools  and tips to repair it. This week, we add the final implements to our persuasion tool kit.

1. Question Their Authority: Jane may have an opinion but may not be an authority on the subject. Dick may not be either, but all he has to do is instill reasonable doubt that she is accurate. He can state facts or invention to support his argument. Jane will be forced to defend her authority rather than her idea. She does not have the time or opportunity to investigate his counterclaims or sources.

2. Shoot the Messenger: Dick can publically discount everything Jane says simply because it is Jane saying it. He does not have to disprove what she is saying. All he has to do is cast sufficient doubt on her veracity. He can question her motives. He can insist that she is only saying what she says to further her own self-interest and it is not in the best interest of the situation. He can belittle her in front of other people.

3. The Spider Web: Jane can draw Dick in slowly. Get him to agree to little things. Then hit him with her real request. If he has agreed that he likes popcorn and soda and time spent together, he will have a difficult time wriggling out of taking her to a chick flick.

4. Their Words Against Them: Dick can take something Jane says out of context and run with it. She will waste time trying to get him back to the original topic or become completely derailed and flustered defending his detour. He can take a key word and catapult the conversation onto something else entirely, perhaps the item he wanted to talk about all along.

5. Tick Them Off: This is particularly effective as a counter measure. If Jane is grilling Dick about his alibi or strange behavior, he can start an argument about something else. He can insult her or goad her into losing her temper. Rationality will fly out the window.

6. Timing is Everything: When persuading Jane, Dick should keep in mind the time, place and her mindset. She may be more willing to agree to something after a romantic weekend than after a fight. If he asks her over a candlelit dinner, she might be more receptive than she is while cleaning baby spit off her t-shirt.

7. Turn the Table: The best defense is a good offense. If Dick feels he is being targeted, he can turn the argument around on his opponent. He can latch onto inconsistencies and chip away at the logic. If Jane asks, "Why do you think we're having this problem?" He can turn around and ask, "Why do you think we're having this problem?" Answering a question with a question is a good deflection technique. This is especially useful if Dick has backed into a corner and cannot defend his choice or behavior with logic. He forces Jane to come up with viable justifications for him. He can also use Jane's arguments against her. Liars often use this tactic. The questioner often supplies a valid answer for them.

8. We're A Team: When asking Dick to do something he does not want to do, Jane emphasizes that they will be doing it together. She isn't asking him for a favor. She is asking him to spend time with her and help her achieve something. He will in fact curry her favor by agreeing and will receive a reward for it. He is likely to give in.

9. Win-Lose: Rather than harp and complain, Jane can reinforce with Dick what he will be missing out on if he doesn't comply. She explains how complying means he wins and not complying means he loses. This is time to sweeten the kitty, not bludgeon the other person into submission.

10. Win-win: The best way to achieve success is to offer Dick a win-win scenario. The action benefits both Dick and Jane equally and no harm is done in the process. This method eliminates rational objections. It may overcome irrational objections.


For these and other fiction tools, you can pick up a copy of the Story Building Blocks: Crafting Believable Conflict in paperback or E-book.

No Stakes, No Tension

A few recent much-hyped books reminded me of the importance of story stakes. Every story has an overall story problem with stakes:

Good versus Evil.

Win versus lose.

Love versus loss.

The protagonist will gain or lose something by solving or failing to solve this overall story imbalance.

In a Mystery, if the sleuth fails to solve the crime, the criminal will be free to strike again.

In a Thriller, if the protagonist fails to stop the threat, people die or a mega-corporation takes over the world.

In a Romance, if the man loses the girl of his dreams, he will go back to feeling lonely and disconnected.

In a Fantasy, if the protagonist fails, the paranormal evil wins the day making life miserable for everyone involved.

In a Team Victory, if the coach or lead athlete fails, they suffer a loss of esteem and self-esteem.

The stakes are what make us care whether the protagonist succeeds or not and there must be repercussions if they fail.

If a main character devalues his own life, he won’t make a compelling protagonist. I hate depressive “my life is horrible why bother to live” characters.

If she does not care if she lives, why should I? If she does not think she is worth loving, why should I love her? There are people walking around in life that feel that way. They need individualized professional therapy. They will not be miraculously cured by the end of 300 pages by a love interest.

Some protagonists are driven by revenge, rage, or injustice, but it’s stronger if they believe that life is worth fighting for. That doesn’t mean he can’t be noble enough to lay down his life for his fellow man. However, the protagonist has to believe his life was worth something in the first place to give the sacrifice value.

In addition, the stakes have to be highest for the protagonist. Friends and Foes and the Antagonist should have stakes in the game, too. If you assign higher stakes to secondary characters, the story structure is unsound. The reader may find herself rooting for the protagonist to walk away from the story problem rather than solve it.

It’s like a dysfunctional friendship. Dick’s life is fine (job, relationships, etc.) and his friend, Ted, gets into a self-destructive relationship with a manipulative con artist. The situation will create ripples for Dick, but there are no stakes for Dick. It’s his friend’s life. If Ted allows himself to be used, there isn’t much Dick can do about it. Other than say, “Dude, what are you doing with this psycho chick? She is messed up. Move on.”

Unless Ted is the catalyst that brings psycho chick into Dick's world (i.e. inciting event) and psycho chick turns her attentions to Dick, Dick has no real stakes in the game other than mild inconvenience or concern for his friend. Ted is the one whose life is about to go sideways. Ted is the one with the stakes.

If a stranger approaches Jane and says, “Hey, have I got a deal for you. Unless you help me, I’m going to die.” Why should Jane care? She may be a decent person who hates to see anyone die. However, she is unlikely to risk her own life for a total stranger, worse an obnoxious stranger, unless the stranger’s death results in nuclear holocaust or the end of the world as we know it. If that is true, Jane needs this information up front. Otherwise, unless her boundaries are really, really fuzzy, she will walk away. You don't want a protagonist's boundaries to be that fuzzy!

If a stranger approaches Jane with this kind of request, she has to be the only one on the planet with the special knowledge or capability to save the world. Otherwise, the conflict isn’t personal for Jane. It’s personal for the stranger and the stranger should be the protagonist. If Jane thinks, “My life sucks and I wasn’t doing anything anyway,” that is poor motivation for solving someone else’s story problem. It’s hard to root for a protagonist so apathetic about her own life.

There are action hero protagonists who are given a “death” wish mentality. They have nothing left to lose: their job is gone and their wife/child is dead, etc. The plot strips them of everything they had to live for and all that is left is the desire for revenge. Readers and viewers love revenge. It is a universal emotion everyone in every culture can tap into. It’s the basis for Mysteries, Thrillers, Con and Heist, even Literary stories. It’s a great excuse for huge theatrical chase scenes, explosions, and fight scenes in movies. 
In literature, revenge fueled The Count of Monte Cristo and The Man in the Iron Mask. 

For me, as a reader, it’s stronger if the protagonist still has something or someone left to live for or hopes to regain.

Even so, that is not the same as having the protagonist solve a complete stranger’s problem for them simply because she has nothing better to do and hates her own life enough she is willing to die for a stranger to rid herself of it.

Your protagonist can be flawed. Her thinking can be faulty. He can be mildly depressed or grieving, but protagonists should not be pathetic.

If the reader is rooting for your protagonist to die, you have chosen the wrong horse for your race.

Organizing the Layers Part 1

We have come up with ten basic ideas for all four layers of conflict. You may find you need to add more scenes to fill in the gaps in the story. You may change your mind about elements of the plot. The point is to have a series of prompts that keeps you working through your rough draft.

You can tweak and enrich the draft during the revision layers. Things will come to you as you write that you didn’t think of before. Your characters will come alive and may change the trajectory of your story. That’s expected. What’s important is to avoid getting stuck in the muddy middle.




Let’s layer the forty scene ideas we've developed in the most logical order.

Internal Conflict 1: Dick and Sally make plans to go on a long-awaited vacation. He gets a call.

External Conflict 1: Dick learns a meteor will strike. 

Antagonist Conflict 1: Ted learns there is a meteor headed toward earth. Finally, the world can be destroyed and he doesn’t have to lift a finger. All he has to do is sit back and watch the show.

Interpersonal Conflict 1: Jane meets with Ted to declare her feelings before it is too late. He manipulates her into helping him without telling her the real reason.

Internal Conflict 2: Dick informs Sally that he isn’t retiring after all. He can’t tell her why.

Antagonist Conflict 2: Dick has come up with a plan. Ted vows to make sure it doesn’t work.

Interpersonal Conflict 2: Jane meets with Dick and gives him erroneous data.

External Conflict 2: Dick thinks of a way to stop the meteor while it is still far away. He will nudge it with a satellite. 

Interpersonal Conflict 3: General Smith argues that his satellite is too important to be used to adjust the meteor’s trajectory. It could cause more harm than good. They should blow it up.

Internal Conflict 3: Dick and Sally fight about the vacation. Looks like we have to cancel it.

Antagonist Conflict 3: Ted is denied access to the equipment. He has something on one of the ground crew, Bob, and uses that pressure to convince him to tamper with it.
     "But we’ll all die."
     "Do you want to die now or later?"

Interpersonal Conflict 4: Bob tries to tinker with the satellite, but almost gets caught by Jane.

Antagonist Conflict 4: Ted confronts Dick. "Why are you trying to stop the inevitable?"

Interpersonal Conflict 5: General Smith relents and allows the satellite to be used.

External Conflict 3: The satellite crashes into the meteor, but doesn’t change the trajectory.

Turning Point One

Internal Conflict 4: Sally gives Dick an ultimatum. 
     "I’m tired of waiting. It’s me or the job." 
      Dick replies, "If I don’t do this there won’t be any me or you."
     "What do you mean?"
     "I can’t tell you."

External Conflict 4: Dick comes up with plan to divert the meteor with a laser beam.

Antagonist Conflict 5: Dick has come up with a new plan. So Ted must get Bob to tamper with the laser beam.

External 5: They can’t get the beam close enough from the ground.

Antagonist Conflict 6: Ted calls Sally and tells her Dick and Jane are having an affair.

Internal Conflict 5: Sally accuses Dick of having an affair with Jane at work. Dick is called away.

Interpersonal Conflict 6: Captain Curtis balks at sending the laser to the space station.

External Conflict 6: They send the laser to the space station. The equipment breaks off and is lost in space.

Turning Point 2

Next time, we will complete our layering process.

This post was originally published on http://www.thebloodredpencil.blogspot.com.

Crafting Internal Conflict Scenes

Internal Conflict scenes introduce and explore the personal dilemma your protagonist struggles with. The verbal camera is focused with a tight spotlight beaming on the protagonist in the background. Use these scenes to reveal the protagonist’s back-story and show him dealing with his guilt, pain, or need which leads up to - and is resolved by - his point of change.

These conflicts test the protagonist’s character and faith. They make him question who he is and what he does. These are the emotional complications or ties that bind that complicate the overall story problem. 

If the love interest has equal weight, you can explore her personal dilemma and point of change in these scenes as well.

Internal conflict scenes can be flashbacks, dreams, and revelations of back-story through memories or an encounter with a friend or foe.

You can show him exhibiting one type of behavior in the beginning and a complete reversal of behavior at the end to show the point of change.

These scenes reveal the event that happened in the past and how it changed him: he deals with the death of his partner, the loss of his wife, the child he didn’t save.

The internal conflict often culminates in the section after the climax, where we find out if the protagonist lives happily ever after. It can also culminate just prior to the climax.

That does not mean other characters cannot be in these scenes or that he is not doing anything. It means the verbal camera is zeroed in on his thoughts, feelings, actions, and reactions to the underlying problem that drives him and complicates the overall story problem.

Exercise:

1) If you have a story idea, list ten ideas for events that will happen to reveal the protagonist’s personal dilemma. The first scene should introduce his personal dilemma. The last scene should resolve it. If you are dividing the scenes between protagonist and love interest, list ideas for scenes that introduce and resolve her personal dilemma.

In our continuing Thriller plot, Dick’s personal dilemma focuses on his marriage. His marriage is on the rocks because he is a workaholic. He had planned to retire but this latest crisis forces him to keep working.

1. Dick and Sally make plans to go on a long-awaited vacation. He gets a call.

2. Dick informs Sally that he isn’t retiring after all. He can’t tell her why.

3. Dick and Sally fight about the vacation. Looks like we’ll have to cancel it.

4. Sally gives Dick an ultimatum. He asks for more time.


5. Sally accuses Dick of having an affair with Jane at work. Dick is called away.

6. Dick finds Sally packing her bags and asks her to stay.

7. Sally tells Dick that she received a call from Ted and that he said there was no reason for Dick to stay at work. That he is lying to her.

8. Dick tells Sally the truth about the meteor.

9. Dick and Sally spend the evening together knowing it may be their last.

10. Dick and Sally leave for the airport to go on their vacation.

2) If you already have a rough draft, save a copy of the draft as “Internal Conflict” and delete everything except the scenes that involve the protagonist’s internal dilemma. Are they in a logical cause and effect order? If not, can you revise them so that they are? Which order would best serve your plot?

3) How will the personal dilemma complicate the overall story problem? How is it resolved? 

The internal layer adds a personal touch to the story and allows the reader to gain sympathy for your protagonist.

Stay tuned for the summary on how all four layers work together.
Note: this post was originally published on www.bloodredpencil.blogspot.com

Crafting Interpersonal Conflict Scenes

We've discussed external conflict scenes and antagonist conflict scenes. The third layer explores interpersonal conflicts which test the protagonist’s friendships, loyalties, and will to continue. Your verbal camera is focused on stage left. Interpersonal conflict scenes can involve the friends and foes interacting with the protagonist, love interest, antagonist, or each other.

Friends and foes can be used in any combination of scenes that fit with your story line. There will be both positive and negative interchanges with these characters. This layer addresses subplots and side stories which should culminate before the climax, with everyone lined up and revealed to be on which side of the fight. Subplots should circle back to and intersect the external story problem. If they don’t, you should consider cutting them.

Secondary characters should have an agenda and stakes. Their personal goals may be at odds with the protagonist’s or  antagonist’s goal. Their situation may intentionally or unintentionally complicate the overall story problem. If you change POV, you can express the friends' and foes' thoughts and feelings or show them taking actions the protagonist is unaware of. Interpersonal scenes require the most flexibility depending on the point of view you choose, the number of subplots, and the length of the story. It is easy to divide scenes among secondary characters.

Exercise:

A) List ideas for events involving secondary characters that help or hinder the protagonist or antagonist.

Continuing our meteor story, let’s say Jane is in love with Ted and wants to help him. Captain Curtis is in charge of the space shuttle. General Smith represents the military and controls the satellite. Bob is the ground crewman controlled by Ted. Jane works with Ted and Dick.

1) Jane meets with Ted to declare her feelings before it is too late. He manipulates her into helping him without telling her the real reason.

2) Jane meets with Dick and gives him erroneous data.

3) General Smith argues that his satellite is too important to be used to adjust the meteor’s trajectory. It could cause more harm than good. They should blow it up.

4) Bob tries to tinker with the satellite, but almost gets caught by Jane.

5) General Smith relents and allows the satellite to be used.

6) Captain Curtis balks at sending the laser to the space station.

7) Captain Curtis appeals to his crew. Is anyone willing to go? Captain Curtis decides to go himself.

8) Ted and Jane have a show down. Jane can’t believe Ted is so evil.

9) Bob rats on Ted.

10) Jane and Bob celebrate when the shuttle succeeds.

11) General Smith tells Dick to stay. He is too valuable an asset to retire.

B) List the side stories or subplots you wish to explore. How do they tie into, overlap, or intersect the overall story problem?

C) List how each friend and foe enters and exits the story. How do they end up?

D) If you already have a rough draft, look at each scene. Save a copy of your draft as “Interpersonal Conflict” and delete everything except the interpersonal scenes. Examine how each scene affects the overall story problem. Are they in a logical cause and effect order? If not, can you revise them so that they are? Which order would best serve your plot?

E) Save a draft as each secondary character’s name. Delete everything but the scenes they appear in. What part did they play? Does it contribute to the story in a meaningful way? If not, consider cutting them.

Next time, we will look at Layer Four: Internal Conflict.

Note: this post was originally published on www.bloodredpencil.blogspot.com

Developing External Conflict Scenes

External Conflict scenes are your verbal camera at its widest angle and it is focused on the entire stage.


External conflicts test the protagonist’s courage, nerves, and determination.


They are high tension scenes that focus on the question of whether the overall story goal will be achieved. They are the main actions and reactions that provide the turning points and lead directly to and include the climax of the story.


External scenes show the characters caught up in the situation of your premise such as: boy meets girl, the volcano erupts, aliens invade the town, a body has been found, they are all forced to go to a wedding or reunion, or the wagon train heads out for the wild west. They do not address the subplots unless and until the subplot collides with the main plot at the climax. 


They introduce the protagonist, the inciting event, the story goal, the prize for reaching the goal, and the cost for not reaching the story goal (stakes). They show him developing and attempting a plan of action for tackling the story problem. In the usual three-act structure, his first plan fails and he must come up with a second plan (the wrong solution). That plan fails and he must come up with the third plan (the right solution). 


There have to be some positive moments where it looks like the protagonist is gaining ground. You could divide them equally: five scenes where he is making headway and five scenes where he is losing ground. 


Exercise: 


1) If you have a story idea, list your initial thoughts on events that will happen to trigger then escalate this external conflict: snags in the plan, unexpected discoveries, reversals, gains, and increasing levels of threat. Arrange them in an order that shows cause and effect and final resolution. The first scene should contain the inciting event. The final scene should contain the climax. 


Example: 


1. Dick learns a meteor will strike.
2. Dick thinks of a way to stop it while it is still far away. He will nudge it with a satellite. 
3. The satellite crashes into, but doesn’t change, the meteor's trajectory.
4. Dick comes up with plan to divert the meteor with a laser beam.
5. They can’t get the beam close enough from the ground.
6. They send the laser to the space station. The equipment breaks off and is lost in space. 
7. They are back to the drawing board - all seems lost. They enter countdown mode. 
8. Dick comes up with a final plan. It is do or die. They will nuke the meteor. 
9. They rev up the shuttle loaded with a lethal payload to intercept the meteor and, despite last minute glitches, the shuttle takes off on a suicide mission. 
10. Their plan succeeds and everyone lives, except the crew of the shuttle.


2) If you already have a rough draft, save a copy of the draft as “External Scenes” and delete everything except for scenes that show the protagonist dealing with the overall story problem. Are they in a logical cause and effect order? If not, can you revise them so that they are? Do all of the scenes contribute in a meaningful way? If not can you cut them? 


3) Which scene contains the inciting event? It is Chapter One or Two? If not, can you move it up? 


4) Which scene contains the climax? Is it resolved too soon? Are there subplots and other story lines that drag on after it? Can you cut them or move them up? 


5) How and where does your protagonist enter and exit the story? How does he end up? 


Next time, we will explore Layer Two: Antagonist scenes.

Note: this post was originally published on www.bloodredpencil.blogspot.com

How To Layer Conflict

In previous posts, we discussed choosing a central question and a story skeleton, also known as genre. We have bent and twisted a premise many different ways. What happens next?

That depends on whether you are a pantser or a planner. Developing a conflict outline can keep you from getting mired in the middle. If you are allergic to outlining, you can wait until the end of the rough draft to examine each scene and identify the type of conflict it addresses.



The four layer method I use is simply a new way of looking at conflict in the story. It ensures that every scene is earning its page time and is placed in an order that has logical “cause and effect.”

First chapters are easy for most writers. The inciting event occurs. The protagonist makes an important decision or takes an irrevocable action. The antagonist knows of this decision/action and is prepared to oppose him. Then the writer loses momentum or doesn't know where to take it.

The layering process helps you develop the middle and end. You may not have a complete idea of how everything will come together. In breaking it down into layers, ideas will come to you. You may not stick with your original idea. The plot may change as you go. It's part of the process. The magic of dialogue, descriptions, exposition, and actions are not easily outlined, but scene conflicts are. They act as one sentence prompts that keep you from getting “stuck."

There are four layers of conflict to work with. All layers pertain to all genres. Even if you don't have a "bad guy" antagonist in your story, there are characters that work against your protagonist's best interest.

1) External scenes are the verbal camera at its widest angle. They focus on the overall story problem that all of your characters are caught up in and can feature any combination of characters. They address the central question and include the inciting incident, main turning points, and climax. Your protagonist should be present in these scenes. The love interest is a co-protagonist in a romance, so these scenes could follow the love interest if your verbal camera (POV) allows it.

2) Antagonist scenes narrow the focus to the antagonist, or antagonistic forces. The antagonist is the person most opposed to your protagonist's story goal. If your verbal camera follows the antagonist and/or his henchmen, these scenes can focus on them. If not, they are scenes where the protagonist is in direct contact with the antagonist/antagonistic force.

3) Interpersonal scenes focus on interactions with the friends and foes that help or hinder the protagonist and antagonist. Depending on the point of view you choose, they can be in direct contact with the antagonist, protagonist, or working their own agenda. If the friends and foes are involved in a subplot, these scenes address the subplot.

4) Internal scenes focus on the protagonist’s internal journey and lead up to his point of change. They explore his flaws, his strengths, and his thought processes. They include the personal problem that complicates his efforts to solve the overall story problem. If there is a love interest, and your verbal camera follows both characters, these scenes explore their individual struggles as they consider the pros and cons of the relationship.

There have to be both positive and negative interchanges. Two people constantly bickering with no happy moments do not make interesting characters or friends. Constant battle scenes and explosions with no softer moments are exhausting. Cycling between overt and subtle conflicts gives your story the satisfying S-curves the reader enjoys meandering (or speeding) through.

Your story may weave several plots together or explore separate protagonist’s journeys in a consecutive manner. Each subplot or protagonist will have his or her own layers. You would develop each subplot or protagonist’s journey in the same way.

Every scene should have at least one specific conflict and resolution. If your scenes are full of dialogue and people and static motion, but no tension or conflict, they fall flat, encouraging readers to skim over them and that is not the type of page turning to aim for.

The goal is to start off with at least ten ideas for each layer. Forty ten-page scenes result in a four-hundred page novel. The number of scenes vary according to your story requirements.

Changing the way you look at each scene makes writing them easier. Asking hard questions at the beginning saves major rewriting at the end.

We will discuss each layer in detail in upcoming posts.


Note: this post was originally published on www.bloodredpencil.blogspot.com.

Priming the Pump

Your characters enter a scene. Something happens, preferably conflict. Now, stop and ask yourself, "What primed the pump?"

Hopefully one conflict scene leads to another conflict scene, but what if you are moving from one POV character to another or a great deal of time has elapsed in between scenes?

After you write a scene, take another look at it and consider what primed the pump. No one enters a situation as a blank canvas. 


1) What was Dick doing or feeling immediately prior? 

It may be obvious if Dick is moving between consecutive scenes. Whatever happened in Scene 3 primes Scene 4. A plot hole occurs when something happens in scene 3 and is never addressed again. You don’t have to waste a lot of page time explaining what happened in between if it isn’t essential. However, if Dick was upset in Scene 3 and is perfectly calm when we see him again in Scene 7, then something happened to diffuse his mood. You should probably reference it with a line of dialogue or interiority during the opening transition paragraph of the new scene.

2) What is each character’s mindset as the scene progresses?

Every character entering a scene has thoughts and feelings. Are they having a good day or bad day? It affects their receptiveness. Whatever happened in prior scenes could have bearing on the current scene. Conflicting emotions and situations prime the conflict pump. If Jane is happy and Dick is angry, they could trade moods quickly.

3) Has your scene been properly set up? 

Have you brought up an important point that you let lapse? Are the characters conflicted over something that makes no sense because you forgot to mention it in a previous scene? You may have cause and effect plot holes. If so, you have some revision to do. Beta readers or critique partners can be invaluable in catching these. My groups calls it the "read the book in my head, not the one on paper" syndrome.

4) Where does your scene take place? Why? 

Settings are often bland and add nothing. You add value when you set the scene in a place that heightens tension. It has to be logical and organic. Don’t do it because “the script called for it.” If your couple is having an argument at home in the kitchen, it is realistic but is it interesting? Is the kitchen the best place for the argument? Can you make the setting more awkward for them? Say, a PTA meeting or on a crowded bus ride home?

5) Who is present? 

You can have intense dialogue between two characters while they are alone. You add tension when they are striving to not be overheard or are wearing forced smiles at a formal function surrounded by family or coworkers. When two people are focused on each other, the crowd has a way of disappearing. They sometimes forget that other ears are listening. Being overheard can create future conflict. Having to behave decorously can force them to resume the conversation at another time, thus priming the pump for a future scene.

Consider not only the timeline of your story but how the timeline of the conflicts prime the pump. What happens immediately before can be as important as what happens during and immediately after.