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Stirring the plot: Inheritance & Entitlement

In Seville, Spain a vibrant and active 85-year-old duchess, who owns way more stuff than any human needs to, defied her six children and married a 60-year-old man. She had to sign over part of her vast estate to her little darlings to shut them up.

Most of us don’t have to worry about estates, entitlements, and trust funds, but I've seen this a lot with elderly parents and their kids (and second marriages). No matter the financial status, children will fight over ugly knick-knacks, and dad’s scruffy robe, and dog-chewed slippers. I’ve heard stories of children who have stolen things out of their sibling's car after a funeral because they wanted some inexpensive tchotchke that had sentimental value.

The death of a spouse or a divorce and remarriage raises questions of who gets the family jewels. This is juicy conflict for a writer. The thematic question has no easy, or clear-cut, answers. It will invoke emotionally charged responses in your readers.

Who gets to decide what is left to whom? Legally the answers are pretty clear: whatever Dick has legal ownership of can be disposed of in any way he likes in his will as long as what he owns isn’t tied up in a trust or must legally to go his spouse. Emotionally, it is a potential field of land mines. If there is no will, it can become a cat fight.

Do his children have a valid claim on Dick’s stuff? Is he obligated to leave them his stuff? Should he leave it to his second, third, or fourth wife? Why should Dick leave his entire album collection to a floozy with a tin ear instead of his darling children who grew up listening to, and loving, those albums? What if they already have all the songs loaded on their IPODs and will probably sell the albums at a flea market?

If there are multiple sets of children, should they all share equally or should Dick leave everything to his favorite charity to avoid conflict?

What if Duchess Jane does not like her children, or a specific child, does that change the level of obligation?

If Sally runs up outrageous debt before she dies, are the children responsible for paying it back? Legally, usually, no. Whatever Sally owed is deducted from what she owned. The rest of her creditors are out of luck. But that might not keep an unscrupulous fellow from coming after her children for it. Her children will be upset if they expected something (particularly a windfall) and find they are to receive nothing.

Kids tend to have an outrageous sense of entitlement to their parents stuff, especially when it is lots of money and half of a small country. If Dick’s children hand him a list of everything they think they should have on the night before his wedding to his new love, there is going to be perpetual conflict.

What if Sally asks her children to go around the house and put Post-Its on all the stuff they want when she dies? There will be intense emotional conflict. They may not want to think of their mother dying. They may not want to admit that they’ve always coveted the ceramic dog that reminds them of evenings spent watching Lassie. Fights are likely to ensue.

Should Jane’s children feel entitled to her stuff? Whatever the parents have worked to amass is surely theirs to do with as they please. We tell our children, "What we have worked for is ours. What you work for is yours." Do those rules change when the parents own half of the Hamptons?

What if Dick dies with no children? Who gets his stuff then? Who should he leave it to? Should it go to nieces and nephews? Siblings he didn’t like and has not spoken to in fifty years? If he does not write a will, it might.

Who has to take care of all the details when Dick dies? His ultra-responsible son or his flighty daughter? The grandchild he never spent time with or the sixth in a long string of wives? There will be conflict either way.

You can reveal a lot about your characters in terms of how they view and respond to this type of situation.

You can show change if Dick refuses to consider such a thing as what he might want when his father passes away. Then, when the event occurs, he finds he does care what happens with his father's tobacco pipe or vintage Rolls Royce. The opposite could be true. He always thought it mattered whether he got the car that took up space in a garage but no longer ran then when his father dies, he couldn't care less about it.

These thematic questions stir up controversy. There are equal arguments for each side. They cause massive conflict at any story level. They have been argued in every genre imaginable and are often the motive in a mystery.


For more on how to motivate your characters based on personality type, check out:

Story Building Blocks II: Crafting Believable Conflict in paperback and E-book.

Story Building Blocks: Build A Cast Workbook in paperback and E-book.

The Trouble with Money

Money makes the world go around in the most delightful and not so delightful, ways. 



Somewhere long ago and far away someone traded something of limited value (shell, bead, stone) for something of essential value (food, clothing, shelter). From that seed grew tribal chieftains, pharaohs, kings, queens, aristocracy, industry barons, and Wall Street tycoons.

If I had a time machine, I would go back and bump their heads together. What were they thinking?

Once humans formed communities large enough to support a parasitic structure, i.e. those who did not have to work or contribute to survive, there have always been those on the top of the pyramid living off of, and profiting from, those on the bottom. Why did humans ever agree to this system?

If you write Fantasy, Science Fiction, or Historical fiction, you could explore the thematic question: How does one gain control over the many? Why do people willingly offer up things they have worked for, things that have essential value, to people who offer nothing of essential value in return? Some might say protection was given in return. Since the people form the armies that protect themselves, the argument is questionable at best.

Gold, diamonds, and paper currency only have value because we assign them value. Someone, somewhere along the line, convinced us that this was a good idea. All kinds of nonsense followed. 


Why is gold of higher value than bone? Humans tend to value things that are rare, but when the first chunk of gold was found, people didn’t know it was rare, only that it was new. We believe we have found all of the gold, but have we?

Particularly when writing Science Fiction and Fantasy, it is important to decide what your characters value. How do they buy and sell things or trade things. Do they use money as we know it? What are their fiscal rules? What do they value in terms of thrift or extravagance? What happens if their rules are broken? What are the consequences or the cost? Do they have a Wall Street? Do they allow the people at the top to profit from those at the bottom? What is the cost to their society for doing so?

It is even more important in a Historical tale that you get the details right for the time and place. When was the currency put into circulation? What kind was it? If you write about a remote tribe in Borneo, how do they go about bartering? What do they barter? What kind of bartering infractions are there and what is the punishment?

Money is a perceived need. Dick might feel comfortable with a small savings account, or he may not feel comfortable without a very large one. He might cheat, steal, or kill to get what he considers enough. Sometimes there is never enough. Jane might be happy with a little. Put Dick and Jane in a relationship and you have massive conflict.

Some without money resent those who have it. Some with money look down on those who don’t. Some characters work for their money, some inherit it, some win it. Disparities in income cause conflict in schools, social groups, charitable organizations, neighborhoods, families, marriages, between countries, and between friends.

Who should have it? Why should they have it? Should Dick, who spends his days throwing a football, earn more than doctor Jane who spends her days saving lives? Should a pole-dancing Sally earn more than the guy that picks up the trash?

Money trouble is one of the top killers of marriages. It can create an imbalance of power between the one who earns the most or all of the money and the one who isn’t given equal control over it.

When money loans are made, the stakes are raised. You have intense conflict whether you are writing about mob money or the cash dad gave son to help him start a business. The game begins when it can’t be paid back.



For more on how to create believable conflict, check out:

Story Building Blocks II: Crafting Believable Conflict in paperback and E-book.

Ditherers and Despots: How Decision Making Creates Conflict

There are several different methods characters rely on to make decisions when it is crunch time.

The way a character processes decisions can resolve an obstacle or create one. Let's look at ways temperament affects decision-making.

1) The Ponderer

If Dick prefers to think long and hard, he will examine the information in a detached way. He will choose the direction that makes the most sense logically, even if he encounters resistance. He will make a rational decision and follow the rules, regardless of the cost to others. He will reach a decision by evaluating all of the facts and by understanding how the pieces form the whole. This is his comfort zone. He wants facts to back up his decision.

His method creates a new set of conflicts if he is relying on information that is outdated or isn’t accurate or if he does not have time to think it through. It creates conflict when Dick is forced to do something that isn’t logical or goes against the rules.

2) The Feeler

Jane prefers an emotional approach. She will try to put herself in the other person’s shoes, testing the information to see if it “feels” right. She will make decisions that maintain harmony. She will look for consensus from others. She wants people to back up her decisions. She will consider the needs of the people involved regardless of whether it is logical or follows the rules.

Her method causes problems when she relies on people who aren’t accurate or people who don't deserve the consideration. It can cause problems when the decision violates rules.

If you want to really torture your characters, force Dick and Jane to work in tandem 

3) The Ditherer

Fuzzy Sally is incapable of making a decision. She worries about making the right one, so she hems and haws and avoids making one. She tries to force someone else to make the decision to avoid blame. She can make Dick or Jane crazy if they need her to decide something quickly. A more aggressive character might make the decision for her and create a bigger conflict. Sally might simply be a procrastinator. She might argue that if you procrastinate long enough, action becomes unnecessary. This tactic might work, or her delay can cause a small problem to grow large.

4)  The Pacifer

Dick might prefer to make a decision that is “good enough” just to get it over with. He either doesn’t know or doesn’t care what the best option is. He flips a coin and is willing to accept the outcome. All characters have to make judgment calls from time to time. Sometimes they don’t have time for in-depth analysis and are forced into swift judgment calls which can create further conflict.

5) The Obstructionist

If Jane is passive-aggressive, she will use the decision to not make a decision as a weapon. She holds the other person hostage until the decision is taken out of her hands. This can force the opposite party to make a rash decision that they end up regretting, which is exactly what the passive aggressive Jane wanted all along. Then if things go wrong, Jane can say, “Well, it wasn’t my decision.” If things go right, Jane usually changes her tune and says, “Well I would have done that if…”

6) The Despot

Some characters are born to lead, or push, shove, and bully everyone else. Sally has no doubt that she is right and everyone else is wrong. She will not tolerate being questioned. Her beliefs are often based on vague assumptions with no backup or foundation whatsoever. It won't matter. She will take charge and steamroll the passive-aggressive, the ditherer, and the pacifier. She will fight to the death with the obstructionist and the ponderer.

Pair opposites in decision making and you have conflict. Put them in the cauldron of a marriage, a friendship, a workplace, or a family, and their opposing ways of making decisions make solving the overall story problem harder. Each will strongly defend their rationale for making or not making a decision.

Characters forced to make painful or life altering decisions can serve as an overall story problem or complicate it as part of their personal dilemma.

Small, difficult decisions can drive the story at scene level. If a decision appears easy, it can have unforeseen consequences. If a decision appears difficult, the repercussions might not be as bad as the character feared.

If you cut the green wire, does the bomb go off? If he chooses the wrong bachelorette, he can be in for a nasty surprise. If he pushes the button will the train kill one person or five?

Employing difficult decisions as conflict increases the emotional stakes in the story.

For more on how to motivate your characters based on personality type, check out:

Story Building Blocks II: Crafting Believable Conflict in paperback and e-book.

Story Building Blocks: Build A Cast Workbook in paperback and e-book.

Persuasion Tactics Part 3

Over the past few weeks, we have defined the persuasion plot hole and added tools  and tips to repair it. This week, we add the final implements to our persuasion tool kit.

1. Question Their Authority: Jane may have an opinion but may not be an authority on the subject. Dick may not be either, but all he has to do is instill reasonable doubt that she is accurate. He can state facts or invention to support his argument. Jane will be forced to defend her authority rather than her idea. She does not have the time or opportunity to investigate his counterclaims or sources.

2. Shoot the Messenger: Dick can publically discount everything Jane says simply because it is Jane saying it. He does not have to disprove what she is saying. All he has to do is cast sufficient doubt on her veracity. He can question her motives. He can insist that she is only saying what she says to further her own self-interest and it is not in the best interest of the situation. He can belittle her in front of other people.

3. The Spider Web: Jane can draw Dick in slowly. Get him to agree to little things. Then hit him with her real request. If he has agreed that he likes popcorn and soda and time spent together, he will have a difficult time wriggling out of taking her to a chick flick.

4. Their Words Against Them: Dick can take something Jane says out of context and run with it. She will waste time trying to get him back to the original topic or become completely derailed and flustered defending his detour. He can take a key word and catapult the conversation onto something else entirely, perhaps the item he wanted to talk about all along.

5. Tick Them Off: This is particularly effective as a counter measure. If Jane is grilling Dick about his alibi or strange behavior, he can start an argument about something else. He can insult her or goad her into losing her temper. Rationality will fly out the window.

6. Timing is Everything: When persuading Jane, Dick should keep in mind the time, place and her mindset. She may be more willing to agree to something after a romantic weekend than after a fight. If he asks her over a candlelit dinner, she might be more receptive than she is while cleaning baby spit off her t-shirt.

7. Turn the Table: The best defense is a good offense. If Dick feels he is being targeted, he can turn the argument around on his opponent. He can latch onto inconsistencies and chip away at the logic. If Jane asks, "Why do you think we're having this problem?" He can turn around and ask, "Why do you think we're having this problem?" Answering a question with a question is a good deflection technique. This is especially useful if Dick has backed into a corner and cannot defend his choice or behavior with logic. He forces Jane to come up with viable justifications for him. He can also use Jane's arguments against her. Liars often use this tactic. The questioner often supplies a valid answer for them.

8. We're A Team: When asking Dick to do something he does not want to do, Jane emphasizes that they will be doing it together. She isn't asking him for a favor. She is asking him to spend time with her and help her achieve something. He will in fact curry her favor by agreeing and will receive a reward for it. He is likely to give in.

9. Win-Lose: Rather than harp and complain, Jane can reinforce with Dick what he will be missing out on if he doesn't comply. She explains how complying means he wins and not complying means he loses. This is time to sweeten the kitty, not bludgeon the other person into submission.

10. Win-win: The best way to achieve success is to offer Dick a win-win scenario. The action benefits both Dick and Jane equally and no harm is done in the process. This method eliminates rational objections. It may overcome irrational objections.


For these and other fiction tools, you can pick up a copy of the Story Building Blocks: Crafting Believable Conflict in paperback or E-book.

Persuasion Tactics Part 2

We have introduced the persuasion plot hole and discussed a few ways to repair it. This week, we add a few more options to the writing tool kit.

1. Concede Then Deny: Dick can listen to Jane rattle on and agree with her points, but refute her conclusion. This will frustrate Jane into arguing her points all over again or stating them a different way so that Dick will accept her conclusion. He can either fight the conclusion, agree to disagree, end or derail the conversation.

2. Cut It Off: If it is clear to Dick that he can't win, his best solution is to cut the the conversation short or abruptly change the topic. Jane can use this tactic as a defense if Dick attempts to bludgeon her into agreement.

3. Everyone Does It: This is a teenager's favorite ploy. They drag in people they've never met to support their side of the argument. Everyone is doing it, why can't I? It isn't really illegal if everyone is doing it. You've done it, why can't I? Aunt Sally did it. My friend Ted says he does it all the time. These statements are either true or completely made up. They may be effective or fall flat depending on the audience.

4. Exaggerate It: To effectively tear down Jane's argument, all Dick has to do is get her to exaggerate it. The simpler her logic is, the harder it is to refute. If Dick pushes her into generalizations, he has more ammunition to work with. He can compare apples to oranges. He can derail the conversation by arguing the generalities rather than the specifics.

5. Finish What He Started: Dick wants Jane to do something, so he starts it off then asks her to finish it for him. He can start a chore, a story or a diversion tactic and ask Jane to finish it. It also works if Dick is in the middle of something and forces Jane to do the other thing he wanted out of. He would take care of it if he could, but he's in the middle of something else. Would she be a dear and do it for him? This is a problem if the package he wants delivered contains cocaine.

6. Give Then Take: If Dick does something wonderful and unsolicited for Jane, she will feel like she owes him one. She will be more likely to accede to his next request even is she is resistant. He can play the guilt card, "But I did X for you, why can't you do Y for me?"

7. Go For The Kill: Jane has argued point after point. When she tries to change the subject or deflect the conversation, Dick knows he hit a weak spot. He may not know exactly what her weak spot is, but he was successful in his attempt. Dick can go in for the kill and drive the point home. He can give her some ground and restore equal footing. He can back away, satisfied that he met his objective: he made Jane rethink her position, question something she believed or agreed to something she resisted.

8. Jolly Her Into It: Dick makes a request. Jane says no. Dick teases her. He pushes the boundaries of his request into the realm of stand-up comedy. He amplifies her objections to get her to laugh. She realizes the over-inflated objections are kind of silly and agrees to his request.

9. Leave them Laughing: If Dick needs to get out of an awkward or undesirable conversation, he can derail the situation by telling a joke, making everyone laugh and forget what they were discussing in the first place. If Jane is furious with Dick and he can make her laugh, she might forget what she was angry about. If Jane wants something Dick doesn't want to deliver, he can make her laugh and forget her request.


10. Praise Then Please: Dick wants Jane to do something she hates. He butters her up first by telling her how much he loves her and appreciates her. He gets her feeling all warm and snuggly then pops the question. She will feel like a heel for refusing.

Next week, we will add additional tools to our persuasion kit.
For these and other fiction tools, you can pick up a copy of the Story Building Blocks: Crafting Believable Conflict in paperback or E-book.

Persuasion Tactics Part 1


Last week, we introduced the persuasion plot hole. Over the next few weeks, we will add persuasion tools to our plot toolkit.


1. Ask for More: If Dick wants something, he can start off intentionally asking for too much so he can settle for something in the middle. This makes him seem like a reasonable kind of guy, except the part where he manipulated Jane by asking her to do something she'd never allow to get her to agree to something she mildly objected to. Children are masters of this technique.

2. Appeal to Authority: Dick may be getting nowhere in his conversation with Jane. He can play the authority card. The authority can be real or imagined. "They say" is so random. Who are they? "Authorities on the subject state..." Who are the authorities? Jane won't have time to verify them. Adding jargon and psychobabble gives his argument more power. Dick can flip this tactic and discount the authority Jane uses to support her argument. He can press her to come up with an answer as to who "they" are. He can refute the validity of the authority.

3. Assume Concession: Dick can circle around the point he is trying to make or the consensus is he trying to achieve. He can talk at cross purposes and end the conversation with, "Well, I'm glad we all agree then." Except no one really agreed, but they will doubt themselves. Did we agree? Maybe we did. If Dick pushes on in a confident manner, they may be bluffed into silence.

4. Attack the Posse: Dick can tear down Jane's objectives by attacking the basis for her assumptions. He can attack her friends, her coworkers, her group members or the social, political or religious body as a whole. He can deride her documents or the source of her information. Jane will be derailed into defending herself as apart from the group or into defending actions by the group she does not agree with. She will be sidelined into defending her source rather than her point.

5. Baffle them with Bull: If Jane seems unconvinced, Dick can bring in random and completely unrelated evidence to bolster his argument. Jane will be forced to respond to each unrelated thread, rather than arguing the main point. He can sum up his argument as if everything he just said supported it. Jane will either be confused enough to give in or will call him on it.

6. Bait and Switch: Dick wants to achieve C. He argues the merits of A. Jane fights back with B. Dick offers C as a compromise, which was his intention all along. Dick wants Jane to agree to a vacation at a golf resort. He starts off with suggesting they go fishing. Jane says, uh, no. She suggests they go to a bed and breakfast in Amish country. Dick says, uh, no. Dick suggests a spa resort in Arizona. Jane agrees to the compromise. Dick had already planned to meet up with his buddies in Arizona so it's a darn good thing Jane agreed. He doesn't tell her about that until they are on the plane or happens to run into his buddies at the hotel, setting up a new conflict.

7. Call Their Bluff: Characters all make blanket statements and threaten things they'd never back up. Dick has a date with Jane for dinner. He needs to get out of it. He suggests Hooters. She reacts negatively and says she'd rather eat at a motorcycle dive bar. Since the motorcycle dive bar is exactly where Dick needs to meet his contact, he calls her bluff. Jane is forced to either go with him or refuse to go with him, which suits him just fine. The date is called off. Next time, Dick needs to make a reservation at her favorite five-star restaurant to make up for it. Jane may bravely state that she is willing to do something against her better judgment to exaggerate a point. Dick agrees to do it. Jane has a problem. She has to wriggle out of it, change her tactics, or end or derail the conversation entirely.

8. Change the Name: Changing the name of a thing can render it less objectionable because it changes the set of objections that accompany it. Dick asks Jane to steal something. She objects, naturally. So he convinces her it isn't really stealing. It's borrowing. Or it's returning something to its rightful owner. Fanaticism can be religious freedom. Anarchists become freedom fighters. This is used rampantly in terms of political correctness and to justify what would otherwise be considered psychopathic behavior. Jane is likely to object to some things more than others. This also works if Jane refuses to grant Dick any ground and he switches to getting her to disagree with his point's polar opposite. It might confuse her into agreeing with him.

Next week, we continue to add persuasion tools to our writing kit.

For these and other fiction tools, you can pick up a copy of the Story Building Blocks: Crafting Believable Conflict in paperback or E-book.

The Persuasion Plot Hole


The persuasion plot hole goes like this:

At some point in your story one character has to convince another character of something or persuade him to do something.


The plot derails when a character agrees to something or accepts something "because the plot called for it." There is no rational discourse that shows the character being persuaded or coerced.

For example, Dick hates the ocean. He hates the smell of it and the movement of it. He would never, ever in his wildest dreams agree to go out on a boat, in the middle of the night, with a complete stranger. Miraculously, in Chapter Ten, he does just that because a blonde bombshell says, "Let's take a ride."

Dick might be tempted. He might think he will receive sexual favors. But would a rational human being ever go on a midnight cruise with a total stranger into a vast body of water where no one will ever know they've disappeared based on a loose assumption of fleeting gain? Not unless that is the only way he can rescue someone he is deeply in love with, the only way to catch the drug lord at his game, or because the bombshell has a gun. Even then it will take some convincing. Why should he trust this person?

There is a saying that you always have a choice unless you have a gun pointed at your head. I would argue this further. If someone has a gun pointed at your head, you actually have three choices. You can call their bluff. You can fight back and hope they are a crappy shot. You can believe that dying is a better alternative to doing whatever they want you to do.

Persuasion is an art form. Toddlers learn it early. They widen their eyes, brighten their smiles, and ask, "Pretty please?" They hammer you with, "Why?" They stun you with the logic of, "But I don't want to." Your characters will be much the same when they attempt to persuade or dissuade another character.

Characters follow certain patterns.

1. They are more likely to believe someone they like.

2. They are more likely to support ideas that fall in line with their own.

3. They worry about what other people think, especially people they admire or look up to.

4. They are more willing to trust someone who sounds the same over someone who looks the same as them. 

5. They look to other people when they aren't certain.

6. They respect authority, though what constitutes authority is variable. They will accept an authority or sources they agree with over ones they don't. 

7. They expect people to keep their word and finish what they start.

8. They value that which is rare.

The situation and character personalities will dictate which persuasion tactics are used and whether they are successful.

The value of the objective will determine how intensely a character will fight to obtain it. 

Every conversation should offer some kind of tension. Key turning points require intense discussion.

Over the next three weeks we will arm our fiction tool kit with persuasion tools.

For more information on plot holes and fiction tools, you can pick up a copy of Story Building Blocks II: Crafting Believable Conflict, available in paperback and E-book.