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Showing posts with label #world-building. Show all posts
Showing posts with label #world-building. Show all posts

Worldbuilding: Revision Tips

Once you have researched or developed your story world to your satisfaction, it is time to incorporate the details. Familiarity with your world will subconsciously flesh out your descriptions, the way the characters behave, dress, and navigate their world. You do not need large information dumps. Highlight key details that speak to you and mix them with a light hand into your scenes.

When your first draft is done, save a copy of it named "Setting." Either go through and highlight all areas of description or delete everything but chapter headings and description passages. 

Look for excessively long passages. Note when there are chapters where description is missing. 

Each scene needs to be set. Each character needs to be described upon entering the story. Occasional brief reminders or additional descriptions keep things fresh in the reader's mind, but delete repetitious descriptions that don't further the plot. Once you have noted they have blue eyes, you don't need to keep referring to them. Once you have described a place, only add descriptions that add to the mood or tone or reflect changes.

1. What do your readers need to know and when do they need to know it? Are the passages of description where they need to be? Are they jammed too close together or spaced too far apart?

2. How do the mechanics of your story world create conflict and address theme? Of the myriad details, which details most impact that particular moment in the story setup and conflicts?

3. How do they express tone?

4. What is the general mood: peaceful, bucolic, spooky, bright, new, bustling, dying, decaying, and how does it change from scene to scene?

5. What threatens the cast’s existence: disease, creatures, asteroids, weather, etc.? Have you reinforced the threats with descriptions?

6. Who and what can save them? Have you built the foundation for it or pulled things out last minute?

7. What details make your story stand out from other stories of a similar nature? Highlight them. Sprinkle them throughout for impact.

8. How does the setting for each scene add atmosphere? Does it support, contrast, or conflict with emotions? Does it create complications? Have you utilized the setting for each scene to its fullest potential in the scene?

9. Are there continuity errors? You can't start out in the early morning and have a twenty minute drive then it is suddenly midnight.

10. Are there places where there is too much or too little description of setting? Is setting being used as filler? Fill in the missing pieces and cut the extraneous bits.

11. Have you changed names at any point? Have they been revised everywhere?

12. Is it clear when and where each scene takes place?

13. Especially when moving back and forth through time, have you kept to the timeline and is it clear to the reader? This is critically important when you intentionally shift timelines.

14. Have you illustrated the setting sufficiently for your reader? This is where a critique group or beta readers are invaluable. Have you put your world on paper or is it mostly in your head? Did your vision translate to print?

Reading through the story with only the descriptions in place helps you locate areas that need more foundation work. You can compare what you intended to portray with what you wrote. Other readers may pick up on things you missed or have questions you still need to answer.

For advanced world-building, the SBB Build A World Workbook is available in print and e-book.


Other titles in the series:

Story Building Blocks: The Four Layers of Conflict available in print and e-book takes you from story seed to conflict outline. The fourteen companion Build A Plot Workbooks, in print and e-book, offer step by step development prompts: ComedyCon, Heist & Prison BreakFantasyGothicHistoricalHorrorLiterary (Drama),  MysteryRoad TripRomanceScience FictionTeam VictoryThriller & SuspenseWestern.

SBB II Crafting Believable Conflict in print and e-book and the Build A Cast Workbook in print and e-book help you build a believable cast and add conflict based on the sixteen personality types.

SBB III The Revision Layers in print and e-book helps you self-edit your manuscript.

Free story building tools are available at www.dianahurwitz.com.  


Worldbuilding: Myths & Legends


Every society had an origin story and tales to explain how they came to be the way the evolved. They tried to explain things they had no explanation for. They noted oddities in their environment and the heavens. They had tales of warriors and monsters. If you are writing Historical fiction, providing details of the specific place and time enriches your story world. If you are writing Fantasy or Science Fiction, you get to create your own origin story, myths, and legends. Unique elements make your story memorable.



Whether human, alien, or paranormal, what is their origin story?

How did their group grow and spread?


What were the cultures represented in the area?

Did they have cults?


What were the main religions in the area? Were they in conflict or did they coexist peacefully?

What deities did they worship?

Did they have monsters or legendary creatures?

Did they have religious holidays?

How did they observe them?


Did they have special meeting places or sacred spaces?


Did they have pilgrimages or large gathering events related to their religions or superstitions (standing stones, temples, grottos, caves)?


When drawing from ancient myths and cultures, details matter. You can intentionally combine elements to make your story unique, but there should still be some logic to it. What parts of mythology applied to your story world?

Did they have superstitions?

Did they have urban legends?


Did they have traumatic events in their collective consciousness: floods, wars, miracles, tragedies, battles, wars, famine, or horrific acts?

Did they have special skills such as ESP, telekinesis, telepathy, mind control, intuition, lie detection etc.?


Did they believe in magic or have magic?

Has the magic/power always been around? Do the characters know the point of origin or is it shrouded in mystery?

Who can wield the power or talisman? Someone or everyone?

Who has the magic and why? There must be some logic to the process: it is either inherited, gifted or passed down, a genetic mutation, exposure to some element, etc. You have to decide what the limits are and let your audience know the specifics.

If psychic powers or super powers are involved, who can have them and why? What limits other people from having them or getting them?

Whether you have vampires, fairies, or elves, are they made or born?

What magical characters does your story world have?

Why is your paranormal or supernatural protagonist the only one who can solve the problem? What skill or talisman or position makes it possible?

Why is the antagonist capable of stopping the hero? Rules must govern the possibilities.


What are the magical beings’ weaknesses? What makes it possible for someone to overcome them?

What is the price for using magic?

Do they have magical or science fiction devices?


Who knows about them? Everyone everywhere? Certain groups? Are they hiding in plain sight? Be careful about pushing the boundaries of credibility. Think about your setting. How easy would it be to keep things a secret?

Suggested references:
1. The World's Religions, Revised and Updated: A Concise Introduction by Huston Smith
2. Mythology: The Ancient Secrets of the Greeks, Egyptians, Vikings, and the Norse by Martin R. Phillips
3. Myths of the World (The myths of Egyptian, Babylonian, Persian, Hebrew, Hellenic, Latin, Celtic, Nordic, Mesoamerican, and other traditions by Padraic Colum
4. Mesoamerican Myth: A Treasury of Central American Legends, Art, and History: A Treasury of Central American Legends, Art, and History by Anita Ganeri
5. Aztec Mythology by Stephen Currie
6. The Codex Borgia: A Full-Color Restoration of the Ancient Mexican Manuscript by Gisele Díaz & Alan Rodgers
7. Egyptian Mythology: A Guide to Ancient Egyptian Religion, Beliefs, and History by Dustin Yarc
8. A classical dictionary of India : illustrative of the mythology, philosophy, literature, antiquities, arts, manners, customs of the Hindus by John Garrett
9. Asian-Pacific Folktales and Legends by Jeannette Faurot
10. American Indian Myths and Legends by Richard Erdoes & Alfonso Ortiz
11. The Black Arts: A Concise History of Witchcraft, Demonology, Astrology, and Other Mystical Practices Throughout the Ages by Richard Cavendish
12. Alchemy & Mysticism by Alexander Roob

Next week, we tackle mapping your fictional world.


For advanced worldbuilding, the SBB Build A World Workbook is available in print and e-book.


Other titles in the series:

Story Building Blocks: The Four Layers of Conflict available in print and e-book takes you from story seed to conflict outline. The fourteen companion Build A Plot Workbooks, in print and e-book, offer step by step development prompts: ComedyCon, Heist & Prison BreakFantasyGothicHistoricalHorrorLiterary
(Drama),  MysteryRoad TripRomanceScience FictionTeam VictoryThriller & SuspenseWestern.

SBB II Crafting Believable Conflict in print and e-book and the Build A Cast Workbook in print and e-book help you build a believable cast and add conflict based on the sixteen personality types.

SBB III The Revision Layers in print and e-book helps you self-edit your manuscript.

Free story building tools are available at www.dianahurwitz.com.  


Worldbuilding Mores & Manners

Etiquette and behavioral guidelines have shifted vastly through the eras. When writing history, it helps to know what people would have frowned upon or indulged in. When creating Fantasy and SciFi worlds, you get to invent them.

Did they have special forms of greeting?


How did they show respect (bowing, curtseying, etc.)?

Were there procedures for leave-taking?


What behaviors were considered good manners?

What behaviors were considered bad manners?

Did they have stringent etiquette?

How did they feel about hospitality? Was it extended to strangers?

How did they feel about public displays of affection?

How did they feel about physical closeness and personal space?

How did they feel about people keeping pets?

How did they feel about romantic relationships in general?

Were people free to choose partners or were partnerships arranged?

Were marriages secular, religious, common law, or other?


Did they have hand-fasting, engagements, banns, or announcements?

Did they have simple or elaborate ceremonies?

Were the ceremonies public or private?

Where and/or when were the ceremonies held?

Did they allow the dissolution of partnerships or divorces?


Did they celebrate anniversaries?

How did they feel about having children?


How did they feel about "illegitimate" children or those born outside of partnerships?

Did they have rules regarding how many children you could have or who could have them?

Did they allow adoption?

What happened to orphans or abandoned children?

Did they have other reproductive measures: in vitro, surrogates, test tube babies, etc.?


How did they feel about adultery, wife-swapping, polygamy?

Were there any relationship taboos?


How did they feel about sexual or gender differences?

How did they feel about prostitution? 

How did they feel about other types of "vices?"? 


What were their commandments?


Did they shun or ostracize people?

Did they publicly humiliate people?

How did they express joy and happiness (body language, exclamations, in public and in private?

How did they express sadness and grief (body language, exclamations, in public and in private?

How did they express anger (body language, exclamations, in public and in private?


How did they express dislike (body language, exclamations, in public and in private?

How did they express love and affection (body language, exclamations, in public and in private?

How did they express friendship (body language, exclamations, in public and in private?


How did they express disgust or outrage (body language, exclamations, in public and in private?


Suggested references:
1. The History of Manners by Norbert Elias
2. The Ladies' Book of Etiquette, and Manual of Politeness A Complete Hand Book for the Use of the Lady in Polite Society by Florence Hartley
3. Manners, Customs, and Dress During the Middle Ages and During the Renaissance Period by P. L. Jacob
4. The Japanese Mind by Roger J. Davies
5. History, Manners, and Customs of the North American Indians by Old Humphrey & Thomas Osmond Summers
6. Medieval Life: Manners, Customs & Dress During the Middle Ages by Paul Lacroix
7. The Court Society by Norbert Elias
8. Do's and Taboos Around The World by Roger E. Axtell
9. Gestures: The Do's and Taboos of Body Language Around the World by Roger E. Axtell
10. Love For Sale: A World History of Prostitution by Nils Johan Ringdal
11. What Is Marriage For?: The Strange Social History of Our Most Intimate Institution by E.J. Graff

Next week, we will explore myths and legends.

For advanced world-building, the SBB Build A World Workbook is available in print and e-book.


Other titles in the series:

Story Building Blocks: The Four Layers of Conflict available in print and e-book takes you from story seed to conflict outline. The fourteen companion Build A Plot Workbooks, in print and e-book, offer step by step development prompts: ComedyCon, Heist & Prison BreakFantasyGothicHistoricalHorrorLiterary
(Drama),  MysteryRoad TripRomanceScience FictionTeam VictoryThriller & SuspenseWestern.

SBB II Crafting Believable Conflict in print and e-book and the Build A Cast Workbook in print and e-book help you build a believable cast and add conflict based on the sixteen personality types.

SBB III The Revision Layers in print and e-book helps you self-edit your manuscript.

Free story building tools are available at www.dianahurwitz.com.  

Worldbuilding: Social Structure

Details of the place your characters inhabit and move around in are critical to making your story world come to life. No matter the genre, you have an opportunity to introduce and support thematic arguments through these elements.

What is the population size?

Where are they on the spectrum from isolated to cosmopolitan?

How do they feel about "outsiders" or people of other ethnicities or regions?

How easily do they embrace change?

How many races or ethnicities are represented in their society?


Do they promote individuality or the collective good?

Are their lives laid back or bustling?


Do they get along with their neighbors, are there tensions, or are they at war with one another?

Who do they look up to? Who are their heroes?

Who do they look down on? Who are their villains?

Do they value fame or notoriety?


How enlightened are they from the range of the dark ages to the height of progressiveness?


How paranoid are they?

How do they assign names? Do they have family names or surnames?


Do they keep family trees or study genealogy?

Did they record things in family bibles, local registries, or national registries?

Do they have coats of arms or other emblems to indicate group affiliation or status?

Did they have local or regional holidays like President's day, Founder's Day, etc.?

Did they have benevolent societies or charities?

Did they have clubs or civic activities or groups?

Did they have ceremonies surrounding mourning and death?

Did they bury the dead or cremate them? Did they have cemeteries, mausoleums, burial mounds, catacombs, tombs, pyramids, or mass graves?

For the rest of the questions in this category, check out the SBB Build A World Workbook, available in print and e-book.

Next week, we will explore Mores & Manners.


Other titles in the series:


Story Building Blocks: The Four Layers of Conflict available in print and e-book takes you from story seed to conflict outline. The fourteen companion Build A Plot Workbooks, in print and e-book, offer step by step development prompts: ComedyCon, Heist & Prison BreakFantasyGothicHistoricalHorrorLiterary
(Drama),  MysteryRoad TripRomanceScience FictionTeam VictoryThriller & SuspenseWestern.

SBB II Crafting Believable Conflict in print and e-book and the Build A Cast Workbook in print and e-book help you build a believable cast and add conflict based on the sixteen personality types.

SBB III The Revision Layers in print and e-book helps you self-edit your manuscript.

Free story building tools are available at www.dianahurwitz.com.  

Worldbuilding: Governance

The idea of ownership and borders evolved as people began congregating in large numbers in specific places. Before then, families probably staked out camping grounds, caves, or hunting territories.

Did people have the concept of ownership of land or territory, such as hunting regions, homesteads, clans, villages, towns, cities, townships, counties, colonies, provinces, shires, states, countries, or intergalactic territories?

How did they designate borders: natural landmarks (rivers, natural formations, etc.), cairns, hedges, border crossings, walls, fences, land surveys and markers, flags, castles, towers, or some other method such as force fields or magical protection?

Who owned land: anyone, everyone, certain groups or castes?

Who owned the local natural resources: individuals, groups, governments, rulers?

Did they have legal means of owning land or resources such as deeds, titles, or land grants?

Were they mutually agreed upon or enforced?

How dense was the population: dozens, hundreds, thousands, millions?

Who ran each section: tribal or clan leaders, wisemen or women, warriors, kings, priests, elected leaders or appointed boards, an elite class, or council?

What governing system did they have: tribal leaders, matriarchal, or patriarchal chieftans?

Democracy: Rule by the majority. Individuals or group of individuals composing a minority have no protection against the unlimited power of the majority.

Republic: Has a written constitution of basic rights that protect the minority from being completely unrepresented or overridden by the majority.

Theocracy: A deity is recognized as the supreme civil ruler, the deity's laws being interpreted by the ecclesiastical authorities or a system of government by priests claiming a divine commission.

Demagogue: A leader who makes promises based on popular prejudices and false claims in order to gain power.

Plutocracy: A society ruled or controlled by the small minority of the wealthiest citizens.

Autocrat: Power rests with a small number of people distinguished by nobility, wealth, family ties, education, or corporate, religious or military control. Such states are often controlled by a few prominent families who typically pass their influence from one generation to the next, but inheritance is not a necessary condition.

Socialist: Public, collective, or cooperative ownership equally by all citizens.

Communist: Originally an egalitarian Utopian ideology removing class and religious control of government where everyone had common ownership. 

Capitalist: A working class who must work to survive that makes up the majority of society and a capitalist class minority who derives profit from employing the working class.

Monarchy: A group, usually a family, exercises a role of sovereignty and rule until death or abdication based on rules of heredity.

Dictatorship: A ruler exercising absolute unrestricted control in a government without hereditary succession.

Utopian: Highly desirable or nearly perfect qualities for its citizens where everyone is treated equally well, eliminating poverty and deprivation through fairly distributed resources.

Dystopian: A totalitarian state in cataclysmic decline that is undesirable or frightening.

Other Fantasy or Science Fiction government model?

Did they have the position by election, heredity, or force?

Who were the political parties or influential groups?

Did they have knowledge of the wider world and other systems?

Did they have groups determined to change the government system?

Did they have oppositional parties or representatives (congress, house of lords, etc.)?

Was it a time of peace or war?

Was there a history of great conflict?

Next week, we will explore Law & Order.

For advanced world-building, the SBB Build A World Workbook is available in print and e-book.


Other titles in the series:

Story Building Blocks: The Four Layers of Conflict available in print and e-book takes you from story seed to conflict outline. The fourteen companion Build A Plot Workbooks, in print and e-book, offer step by step development prompts: ComedyCon, Heist & Prison BreakFantasyGothicHistoricalHorrorLiterary
(Drama),  MysteryRoad TripRomanceScience FictionTeam VictoryThriller & SuspenseWestern.

SBB II Crafting Believable Conflict in print and e-book and the Build A Cast Workbook in print and e-book help you build a believable cast and add conflict based on the sixteen personality types.

SBB III The Revision Layers in print and e-book helps you self-edit your manuscript.

Free story building tools are available at www.dianahurwitz.com.  

Worldbuilding: Law & Order

What legal system did they have and how were they chosen?

Who enforced laws? Local councils made up of citizens, judges only, local or regional magistrates, or a court system with juries?

Who served on juries? How were they chosen?

Did they have representatives such as lawyers, solicitors, etc. and how were they chosen: court appointed or services purchased?

How often did the judges or courts convene?


Were they local or traveling?

List the legal hierarchy. Did they have uniforms or badges?


Did they have guards, sentries, police, detectives, or private investigators, and how were they chosen or qualified?

Were they armed or trained to fight?

List the enforcement hierarchy. Did they have uniforms or badges?

Did they have cages, oubliettes, dungeons, prisons, jails, or other forms of incarceration?

What were the top crimes? What was the punishment for each?


How did they feel about rebellion, peaceful protest, or violent protests?

What type of intelligence agencies did they have: CIA, NSA, MI5, Scotland Yard, spies?

What type of military did they have? Did they have uniforms or badges?


How did they view their veterans or warriors? Were they valued? Were they taken care of? Were they admired or looked down on?

What methods of execution or torture did they have?


Next week, we will explore government.

For advanced world-building, the SBB Build A World Workbook is available in print and e-book.


Other titles in the series:

Story Building Blocks: The Four Layers of Conflict available in print and e-book takes you from story seed to conflict outline. The fourteen companion Build A Plot Workbooks, in print and e-book, offer step by step development prompts: ComedyCon, Heist & Prison BreakFantasyGothicHistoricalHorrorLiterary
(Drama),  MysteryRoad TripRomanceScience FictionTeam VictoryThriller & SuspenseWestern.

SBB II Crafting Believable Conflict in print and e-book and the Build A Cast Workbook in print and e-book help you build a believable cast and add conflict based on the sixteen personality types.

SBB III The Revision Layers in print and e-book helps you self-edit your manuscript.

Free story building tools are available at www.dianahurwitz.com.