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Showing posts with label #screenplay. Show all posts
Showing posts with label #screenplay. Show all posts

Do You Need A B Story?

When I first studied the craft of fiction writing, I was bemused by the term subplot, aka B-story, which is defined as: A plot subordinate to the main plot of a literary work or film.

I examined the story I wanted to write and could not come up with a subordinate plot. I was not plotting a past versus present story. I was not following a secondary character's trajectory. I was not braiding two or more story threads together.

I went back and dissected some of my favorite stories and realized the majority were linear, focusing on one main set of characters going about one specific story goal. I set aside the term subplot and spent more time dissecting stories.

Hunger Games is a linear story. 

Agatha Christie mysteries are linear stories.

The Harry Potter books are linear stories.


A linear story starts at point A and winds its way to the end. There can be twists and turns, but you essentially follow the protagonist, perhaps with a few detours to follow secondary characters or the antagonist. There is a central problem with layers of conflict along the way: internal, external, interpersonal, and antagonist. Linear stories are quite satisfying. Your camera stays focused on the main stage. The camera can travel to view secondary characters interacting with each other and the antagonist to create obstacles.


A B-story is a side plot that runs along and intersects the A-story. Your camera moves between two casts and two stages. It should inform and complicate the A-story, otherwise it is a distraction. A satisfying B-story braids two separate threads together: past versus present mystery, two lives intersecting, or two worlds colliding. It should not be confused with consecutive timeline stories that follow generations of a family, etc. Those are a string of A-story pearls.

In the hands of a story master, you could have an A-, B-, and C-story.

You don’t have to have a B story. In fact, it can sometimes interfere with your readers’ enjoyment.

I recently watched a television series called The Bridge. The A-story was a riveting, multiple murder mystery concerning the border between Texas and Mexico. It shined a light on the dark world of border crossing criminal activity. The B-story involved a rancher who owned a tunnel running under the border. The rancher was murdered, which is the tie in to the A story. They kept up with the rancher's wife in the B-story throughout. The problem was, the B-story wasn’t interesting. The characters were unlikable and the subplot did not add tension to the A story. I fast-forwarded past those segments.

Readers hate distractions. Every distraction you offer gives them a reason to stop reading. If you choose to have a B-story, make sure it complicates the main story in some way instead of running alongside it as a distraction. If it is organic to your story, include it. But don't come up with one to shore up a weak middle.

It is far better to have a strong, well-developed linear story than attempting to stuff in a B-story to pad your plot.

A weak middle can be remedied by layering conflict. Story Building Blocks: The Four Layers of Conflict explains how.


Toxic Messages in Fiction Part 1 of 2

There are unhealthy subliminal messages contained within all genres of stories that make me cringe. Some dysfunction is necessary to make characters interesting. It is the pathologically dysfunctional memes, or mental viruses, I have a problem with.


I know this post will be greeted with resistance.

"But, this is real life!"

"Healthy people are boring." 

"But, that takes all the fun out of fiction!"

"Fiction mirrors real life and healthy people aren't real life."

"Bad characters are more fun. They are popular: Bad Santa, Bad Mothers, Bad Teachers, Girls Gone Wild, Bad Boys Bad Boys Whatcha gonna do?"

I get that.

Tweet this:  There is no fiction without friction, but friction can be created by flaws rather than outright pathology.

You can create tension and momentum in a plot without utilizing the dysfunctional cast of a reality television show as protagonists.

Writers not only reflect but shape reality through storytelling. We can present something as being true without suggesting that it is desirable. This is the key: the message you embed in the situation by your plot choices.


To reinforce, I am not saying you cannot portray severely damaged characters, but that you are responsible for how you slant the portrayal.

It is worth dragging a few idea viruses into the limelight to create awareness.

#1 I'm Not Worthy

The fact that low self-esteem is rampant among teens, young adults, even the middle-aged is a sad reality. Mirroring that, I’ve been told, is realistic and what appeals to readers. It may be true, but that doesn’t mean it should be.

What if we designed characters with healthy self-esteem? I don’t mean flawless individuals, but those with a base level of “I am a worthy person and anyone I let into my life should be equally worthy.”

I'd much prefer a hero or heroine who meets someone and wonders, "What do they have to offer me?" or "Why should I invest my valuable time and energy into a relationship with this person?"

#2 The Hotness Scale

Nowhere is physical perfection more lauded than in the Romance genre. Either one partner is seriously hot and the other isn’t as attractive, therefore less worthy of regard, or both are so super-hot they would naturally end up together. It is time for us to move past anatomical attributes in weighing attractiveness.

Young girls have been hysterically drooling over "hot" guys since before Beatlemania and Elvis induced fainting fits. Boys are always depicted as lusting after the Marilyn Monroes of the world.

As Carrie Fisher stated recently before she died, “Youth and beauty are not accomplishments. My body is my brain bag. It hauls me around to those places and in front of faces where there’s something to say or see.”

There is too much focus on physical attractiveness and not enough on attractiveness of character. Physical attraction is amazingly powerful, but all people feel passion no matter how they physically appear to other people.


Love isn’t just for pretty people.

#3 Partnering as the Ultimate Life Goal

This is my biggest problem with the Romance genre, particularly targeted at young people. Just because hormones kick in and teens are plagued with passionate angst doesn’t mean we should encourage it to the degree that we do. We groom children from an early age to focus on romantic relationships. We think it is cute when toddlers kiss and start calling them "girlfriend and boyfriend" long before they are old enough to know what that really means. We push it with Valentine exchanges and school dances. Books and movies geared toward teens perpetuate the notion that teen love is forever love. 

Perhaps we should do a little less pairing and little more preparing.

It is difficult to fight hormones when they kick in, but framing them in the right perspective might mean less interest in hookups before they are ready to assume the consequences. Teaching them they need to become the best version of themselves before they take on a partner could lead to healthier relationships.

If we tone down the romance aspect, they might be able to view each other as individuals rather than objects of desire. Imagine a world in which we put self-actualization above the need to find our forever love so that when we do find a partner, both of us are balanced individuals before we begin the confluence of lives.


Not everyone needs or wants a lifetime romantic partnership, marriage, or children and that should be viewed as a viable option, not a symptom of psychopathy.

#4 Stranger Danger

You should not let a stranger enter your house or car, much less your body. Lust overriding common sense is another mind virus that desperately needs a cure. The hook up culture started long before I was born, but has become the new normal. Many stories (not to mention reality TV) are guilty of romanticizing it. Forget the morality/religious debate and look at it from a common sense standpoint. Random hookups are not sound choices physically or psychologically.

You shouldn’t give strangers intimate access to your home, work, finances, friends, pets, or family, until you are reasonably certain they are safe. In real life, jumping into bed with someone you don’t know turns into a murder mystery or woman/man in peril story far more often than a love story.

You leave a little DNA with every partner you mingle with. Let that sink in. Your body is a vulnerable biologic entity. You should vet anyone before you give them access that can permanently affect your health.

With random hookups, you don’t know the character or intent of the person you hook up with, much less the criminal record or STD history. Just because you can, does not mean you should.

#5 Opposites Attract

Opposites may very well attract, at first. You may feel lust initially, but the day to day clashes will get old fast. When a partner is your diametric opposite in every way, there isn't enough common ground to base a long-term relationship on. Total opposite personality pairings result in a contentious battlefield rather than a safe space.

Some personality differences can result in a positive, symbiotic relationship. Differing traits can make up for each other’s weaknesses and encourage personal growth, but you need some commonality to make the bond strong.

Shared values, goals, and interests make strong partnerships.

#6 Love Triangles

Life presenting you with two viable candidates at the same time rarely occurs. Unhappy and unfulfilling relationships occur far too often. Looking outside your relationship for a solution never leads to anything good.

There are many types of relationships that have unique boundaries. I'm not weighing in on the advisability of polyamory or polygamy in this post. Normally, I say whatever floats your boat so long as you are all consenting adults, it is not driven by a cult, and no one is being harmed by the situation. There have been many different rules governing societies throughout history. I'm not saying you need to revise history when writing historical novels.

I’ve lived long enough to know that you can love different people along the way for different reasons. Not all relationships last and you may have many different types of relationships before you die.

There are no barriers to liaisons these days, even if one partner is supposedly in a relationship (legal or otherwise) with another person. There are always justifications cited for the choice to pursue someone other than the one they are with.

In reality, a relationship built on betrayal of someone’s trust is 99.9 percent likely to end the same way. If a person is willing to burn someone to start a relationship with you or targets you knowing you are with someone else, their boundaries are off. If you buy into it, your boundaries are off.


The, “Wait for me, I really need to break things off but can’t” excuse means the person has poor boundaries and a lack of integrity.

That’s not to say a character can’t be attracted to two different people for different reasons. There are legitimate situations where a character can choose between various options or even wonder if they made the right choices in life. They could even be tempted by an old love. But they need to gain clarity before they take action and resolve the old before investigating the new. How you portray their thinking and actions and consequences matter.


We can change the narrative so that it reflects healthy decision making rather than justifying betrayal. It is healthier to end one relationship before starting another. Betrayal and fuzzy boundaries should be deal breakers.

Tune in next week for part two of toxic messages in fiction.

For more about how to craft characters, pick up a copy of Story Building Blocks II: Crafting Believable Conflict, available in paperback and E-book and Story Building Blocks: Build A Cast Workbook, available in paperback and E-book.

Stirring the Plot: Ability Obstacles


Ability obstacles are created by a character's need to decide what to do, form a plan, and take the necessary action. Some are able to make a plan and stick with it. Others prefer to wing it. Some make quick decisions. Others dither. Pairing opposites to get the job done creates conflict.

Every character has strengths and weaknesses. He has areas of expertise and areas of ignorance. When action needs to be taken, different characters take it in different ways.

Let's look at ten ability obstacles.

1. A character lacks the strength or expertise to perform a physical or mental task.

2. He struggles with forming a plan and seeing it through. Planning may not be one of his strengths or his need to have a plan can keep him from taking action on the fly.

3. He does not have enough or has too much time to think it through. The more a character needs time to process, the more anxious he becomes when under the gun. Does he scatter or can he pull it together?

Some characters struggle with spontaneity, others are chronically impulsive. Sometimes having too much time to think can give the character a chance to doubt the wisdom of his choice.

4. Characters differ in their approach to the problem.

Characters with differences in problem solving methods will clash. Whose method is better? Which will work in the specific instance? Can they balance each other out and succeed or drill holes in the boat and sink the effort? One needs to have a plan, another wings it. One needs to be sure of the outcome, the other doesn't care. He will build wings on the way down.

5. His natural approach fails and he must rely on his weak side.

Giving your character a task that requires him to use his weaknesses can be an opportunity to show growth.

6. He tries the opposite approach and it backfires.


Use this when you want a spectacular failure during the time when it appears all is lost. He can then tell his partner: "I told you so."

7. He invests effort in the wrong solution and fails. 


During the early part of the story, this tactic is often used. The character thinks he knows what the problem is, who the bad guy is, or where the problem lies. He wastes the first half working toward the wrong goal. At the appropriate turning point, he realizes his mistake and recalculates.

8. He is uncomfortable deciding. 


Your character's inability to decide can be his worst nightmare or a silent strength. Perhaps he holds back while everyone else rushes ahead and ends up being the only one left standing. He can be pushed by others into the wrong job, the wrong relationship, or the wrong cause. He can act as sole voice of reason. Others will be irritated with his dithering, but his dithering can result in him being the only one to see clearly. Or it can simply cause passive-aggressiveness that drags out the conflict.

9. His timing can be off. He decides too soon or too late.

His amorous attempts can be too little to late or he can come through at the very last minute and change his love interest's mind. He can choose the wrong girl, then meet the right one. He can decide to join the battle too late and strike out on his own to rectify his mistake. Deciding too late could save him from being collateral damage so he can solve the problem on his own.

10. He just wants the problem gone and takes the wrong action.


This is useful in the early part of the plot where you want things to go wrong for your protagonist. A story problem arises, so he make a snap decision or makes a wrong move. This sets up the conflict for the next act. He must spend the saggy middle cleaning up his mess and choosing a new course of action. This course of action often fails as well and he finds the right path in the final act.

For more about how to craft plots using conflict check out, Story Building Blocks: The Four Layers of conflict available in print and e-book and check out the free tools and information about the series on my website.

Stirring the Plot: Knowledge Obstacles

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At each stage of the story problem, you have to decide what your character knows, when he knows it, how certain he is, and how hard it would be to convince him he is wrong.

Knowledge obstacles prevent understanding and complicate communication. 

How do your characters communicate?

Do they ask questions or give orders?

Do they listen to answers or brush them off?

Higher education teaches characters to think and debate, rarely does it teach them to get in touch with their feeling side. When it comes to our sweet sixteen, each could strengthen his weak side.

In previous posts, we discussed persuasion plot holes. Knowledge obstacles can create internal and interpersonal conflict. They often require your characters to persuade another to their way of thinking. When they are presented with knowledge obstacles, they can be forced to use persuasion tactics.

1. Missing information.

Some characters are fine with proceeding without all of the information. Others need lots of data to make decisions. Forcing opposites to work together or placing a character in a situation where they need to act outside of their comfort zone increases the tension.

2. Conflicting ways of obtaining information.

Some characters prefer facts, others prefer impressions. The dichotomy between solid and fuzzy data will make different characters uncomfortable. Pair opposites or force your characters to require the opposite of what they rely on. They can argue whether the information obtained was obtained correctly or incorrectly based on their opinion.

3. Receiving the same information but interpreting it differently.

Your characters can look at the same collection of facts, figures, or opinions but have completely different reactions to them. Their differences of opinion can cause low-level or explosive conflicts.

4. Conflicting information.

Information can come from conflicting resources, multiple resources, or inaccurate people. Muddying the waters will make some characters more uncomfortable than others. It will come down to who they trust or who they believe. How much do they like the person? What do they want to hear or believe? When the facts don't add up, it creates dissonance.

5. Inaccurate information.

Characters can be intentionally or unintentionally misled. How they feel about going forward with faulty information can result in guilt, recrimination, or resentment. It can result in a failure to meet their overall story or scene goals. This results in a need to gather new information or take action to fix the problem it has created. This moves the plot forward.


6. Inability to understand the information due to language differences.

Whether you are talking Mars and Venus, different ethnicity, or alien versus human, not being able to communicate effectively creates conflict. Attempts to overcome these differences can be comic, poignant, or frustrating.

7. Inability to deliver an important piece of information.

Your character can meet many obstacles when he needs to impart crucial information to another character. It could be lack of cell phone signal, being bound and gagged, or being physically prevented from approaching his target.

8. Knowing something he doesn’t want to acknowledge.

This can be a harsh reality for your character. As long as he refuses to accept the truth, he will be unable to solve the issue at hand.

9. Communicating what they know.

This comes back to persuasion techniques. He may not be taken seriously by his audience. He may not be considered a valid source of information. He may not be in a state to inspire confidence in his rantings.

10. Who he chooses to tell.

Your character can refuse to talk unless he is allowed to speak to someone he trusts. He can trust the wrong person. He can withhold important information which can lead to further conflict.

11. How and when he chooses to tell.

Delivery is half the battle. Does he try to appease or inflame the audience? Has he picked the worst possible moment to drop his bomb? Has he reached a point where he just can't keep the information to himself any longer?

Read more about persuasion techniques and pitfalls:

The Persuasion Plot Hole

Persuasion Tactics Part 1

Persuasion Tactics Part 2

Persuasion Tactics Part 3

For more information on crafting characters and plots check out my website and pick up a copy of Story Building Blocks II: Crafting Believable Conflict in print and e-book.

Stirring the Plot: Internal Conflict

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In addition to the problems the story world, antagonist, friends, and foes cause for our protagonist, there are internal obstacles that prevent him from achieving his overall story or scene goals.

Internal obstacles are supplied by the protagonist’s own mind. They are difficult to overcome because most characters lack objectivity and insight into their subconscious motivations. Rarely are characters self-aware enough to know their strengths, weaknesses, and triggers. 

Friends and foes and the antagonist can hold up mirrors so the character can see himself better. Most people lack self-awareness. Have other characters point out their faulty thinking.

Other characters reinforce these obstacles or help him overcome them. All characters have emotional triggers and cause explosions by pulling other people’s emotional triggers.

Internal obstacles can take several forms:

[ Internal resistance based on temperament to things that go against his natural inclinations.

This is where you can utilize their core traits (introversion/extraversion, intuition/sensing, feeling/thinking,  perception/judging) for or against them. If they are introverted, make them go public. If they are an on the fly guy, make them have to come up with a plan and stick with it. If they don't, the plan goes to hell and creates further conflict. If they hate being in the limelight, shine it on them. If they struggle with commitment, give them no choice.

[ Fears and phobias that keep him from going where he needs to go or taking the action he needs to take.

You can make this a crippling phobia (though a lot of these have been overused). You can make it more subtle, but equally effective if they overcome an unreasonable fear to solve a problem.

[ Desire for a personal currency that tempts him to do the wrong thing or sidelines his efforts.

We covered the sixteen currencies in earlier posts. It is hard to encourage someone by promising them something they don't want or threatening to take away something they don't care about. 

Tapping Your Character's Currency

Character Currency in Action

[ Character flaws such as low self esteem, arrogance, or pride that keeps him from doing what needs to be done or makes him do things that are better left untried.

In SBB II, I talk about ways to bend and twist your character's personality. You can use those emotional wounds and neuroses to create intense conflict at the scene and overall story levels.

[ Psychological barriers, such as conditioning, belief systems, mental illness, anxiety, depression, and addiction keep a character from seeing the situation clearly or keep him from making healthy decisions about what needs to be done or said.

Your characters don't live in a vacuum. There are societal rules, family rules, or organizational rules that they have internalized. Some characters break rules easier than others.

Make it hard. 

For more about how to craft characters, pick up a copy of Story Building Blocks II: Crafting Believable Conflict, available in paperback and E-book and Story Building Blocks: Build A Cast Workbook, available in paperback and E-book.

Stirring the Plot: Friends and Foes

In addition to the antagonist (sometimes in place of) there will be friends and foes who provide obstacles to the scene and overall story goals. 

They don’t have to be evil masterminds or have malevolent intent. They can be fake friends, family members, coworkers, the antagonist’s henchmen, or part of Dick’s social circle. They can be loved ones and love interests.

The Obstructionist: Jane loves to play Devil’s advocate. She points out how things can go wrong and the reasons why Dick shouldn’t consider his goal. She puts up roadblocks just to prove her point. She erodes Dick's ambition and makes his resolve falter. She encourages Dick to give up instead of push for the finish line.

The Snake: Sally likes to push buttons: everyone’s buttons. She has no personal issue with Dick; she simply enjoys messing with people. If Dick innocently wanders into her path, she strikes instinctively like a cobra. She examines per prey carefully and figures out what he wants and makes certain he doesn’t get it. She might trick Dick into doing something he doesn’t want to do. If Dick unknowingly alienates her, she attacks aggressively. Her secret weapon is her ability to manipulate people. She can keep Dick distracted from reaching his goal or convince him he does not really want it. If she has the power to withhold what he needs, she does so with a sly smile.

The Gossip: Jane says what she wants when she wants regardless of its impact. If Dick has a secret, she  blurts it out, usually at the worst possible moment. If you alienate Jane, she gossips and digs until she finds a juicy bone she can use against you when you least expect it. Jane can be thoughtless or deliberate in her attack. She wouldn’t know a healthy boundary if it bit her. Her behavior can embarrass or betray, create an awkward moment, or a dangerous one.


The Manipulator: Sally is dangerous because you never really know what she is thinking. She never offers a sincere opinion. She answers questions with questions. She isn’t intentionally manipulative; she’s simply a vat of Jello in which Dick can drown. Her opinions vary from moment to moment, so you can’t trust anything she says. Her emotions and attachments are shallow. If Dick needs information from her, even if she gives a direct answer, he won’t be able to trust it. If he needs her cooperation, she’ll fail him. If thwarted, Sally pretends to be Dick’s ally but stands on the sidelines bursting with laughter when he fails.

The Narcissist: Jane isn’t interested in messing with Dick. She is focused on the woman in the mirror. Jane is all about Jane. It never occurs to her that other people have needs, wants, and opinions. Getting something from her is an impossible task unless Dick has something Jane wants. She will concede for personal gain, not to help Dick out. Dick wastes time trying to figure out the right carrot. Once Jane has her carrot, she can’t be trusted.

The Enforcer:
Sally acts as the thought police. She has a very stringent view of right and wrong. She is quick to point out when people behave in unacceptable ways. If Dick needs her approval or assistance, he may have to hide what he is doing or waste time pretending to be someone he isn’t. If he disappoints her, she quickly withdraws her support and makes certain other people do too. She will actively work against his goal just to put him in his place.

These friends and foes are not rational. Dick can’t reason with them. He has to find ways to mollify them or go around them and that creates effective tension and stretches out the timeline.


They can make Dick doubt his goal or convince him to give up. They can make Dick believe he is the crazy one.

Use these friends and foes to create speed bumps, stop signs, and road blocks at scene and overall story level.

For more on how to create obstacles, pick up a copy of Story Building Blocks II: Crafting Believable Conflict available in paperback and E-book.

Ten Ways to Motivate Your Characters

Disunity obstacles motivate characters to offer resistance to, or agree to assist with, another character’s scene goal or overall story goal. 
Story Building Blocks

Motivating your primary characters is essential to a well-developed plot. Motivating your secondary characters, the friends and foes, adds depth.

1. Competition. Wishing to one-up, surpass, or defeat someone can be mild or taken to laughable, even deadly, lengths. The competition between characters can be out in the open. They know they are competing for the woman, the antiquity, the position, or the country. It can be an undercurrent that flows between two characters who aren't even aware this is their motivation.

2. Jealousy and resentment. How long has that pot been boiling? What causes it to overflow?

3. Gossip, rumors, and backbiting. I am struck by how often characters exist in a bubble. They are part of the wider world. What they do and say will be observed, discussed, and perhaps acted upon.

4. Blackmail. Secrets are the lifeblood of good suspense. They do not have to be conspiracies or fatal. They only require that the character feels shame about something they don't want other people to know. Giving another character the power to expose them adds tension.

5. Differing goals and needs. This conflict can be mild or ruin a relationship, a heist team, or derail a war.

6. Dislike, hatred, or anger. Few character types are overt in their expression of these emotions. A subtle level can lead a friend or foe to fail to cooperate, break a promise, or cause them to undermine every goal your character has.

7. Love for something or someone. Love unites. However, love can prevent a character from taking an action that will hurt someone they care about. The threat can be deadly, but they will not risk it. Love can also motivate someone to go beyond normal limits and take uncharacteristic risks. It can provide the push to keep them moving toward their goal or add the resistance to doing what needs to be done.

8. Friendship and loyalty. Few characters are completely friendless or free of bonds of loyalty. Who are your characters beholden to? Who will they betray? What is the price of that betrayal? Who will they catch a grenade for?

9. Opposing methods of negotiating the world. Some are mavericks. Some are conservatives. Some are willing to do whatever they want regardless of the cost. For others, the cost is too dear. Putting opposites together heightens the tension. Every decision and action will create conflict.

10. Shallowness versus depth of connections. How easy is it for your character to walk away? What is the cost? Deepening their connections heightens the stakes.

Motivation drives each character in your story. They may know what motivates them. They may be completely unaware. The other characters may be aware or completely unaware of why characters behave as they do.

Tweet this: Motivation transforms your cardboard characters into flesh and bone.

For more about how to craft characters, pick up a copy of Story Building Blocks II: Crafting Believable Conflict, available in paperback and E-book and Story Building Blocks: Build A Cast Workbook, available in paperback and E-book.




Crafting Characters: Stress Points Part 2

We continue our evaluation of character reactions to stress. The higher the stress level, the more extreme their position becomes on the behvioral spectrum. You can give them a problem where their approach works and they gain ground, or they fail utterly which causes them to lose ground.




9. Joss


Joss is a man of action and few words. He may never talk about the problem or what needs to be done about it. Stress can make him impulsive. He may attempt things that were better left alone. He may drag in a few other maverick loners like himself. They may drive each other to ridiculous lengths.


10. Kelly

Kelly is a one-man show. He’s wild and crazy. Stress makes him more impulsive than usual. He has no trouble confronting people or tasks. His efforts won’t be focused and the results are iffy. He will probably charm someone else into taking a hit for him.

11. Greer

Greer is a quiet, elusive kind of guy. He isn’t very social to begin with. As long as people leave him alone, he really doesn’t care what they do. When they dump problems in his lap, he becomes resentful and withdraws. He may be forced to tackle the problem in his careful, logical way, but whoever caused it will pay the price for disturbing his peace.

12. Taylor

Taylor thrives on being social and gaining cooperation. He becomes rigid and irritable when stressed. If someone provokes him, he will hold tight to his goal and snap at everyone he dragoons into helping him. He is good at getting people to do what he wants them to. His opponent will feel the sting.

13. Cam

Cam isn’t terribly social. As long as people leave his lofty logical fortress alone, he ignores them. Attack him and he freezes in amazement. He leaves other people alone. Why would they go after him? He calmly sets about destroying his attacker in his creative, methodical way. He won’t broadcast his success or ask for help. He’ll just take quiet satisfaction in his work. 
14. Morgan

Morgan is erratic in nature. He’s a rolling stone that gathers no moss. He isn’t interested in fighting unless someone brings the fight to him. When stressed, he becomes scattered. He’ll find it hard to focus, but his scattershot approach may have many undesirable consequences for his enemy.
15. Lee

Lee is lethal. He is used to getting his way and cuts down anyone brave enough to confront him. He isn’t a touchy-feely, let’s be a team kind of guy. He is good at dragooning others into carrying out his wishes. He becomes hypercritical when stressed and snipes and cracks the whip. His enemies should just move out of the way. 

16. River

River is a pacifist. He wants what is best for everyone. He isn’t interested in fighting unless someone brings the war to him. He becomes critical and self-absorbed when stressed. His strength lies in his uncanny intuition. He will figure out his opponent’s weakness in a heartbeat and use it to his advantage.



The more stressed your character feels, the more anxious your reader feels in response. Turning up the heat on your characters makes the reader eager to see the stress relieved. That keeps them turning pages.



For more about how to craft characters, pick up a copy of Story Building Blocks II: Crafting Believable Conflict, available in paperback and E-book and Story Building Blocks: Build A Cast Workbook, available in paperback and E-book.

Crafting Characters: Stress Points Part 1



Deadlines and obstacles encourage some of your characters to push harder and some of them to fall apart. How your character reacts under stress is critical to any plot with tension.


Stress can be from a mild annoyance, such as delayed traffic. It can stem from a direct, perhaps mortal, threat.


Whether the stimulus is mild or monstrous, your characters react initially based on their natural tendency. Circumstances can force them to move past this innate response, but their initial reaction tends to be true to their nature.

SBB II introduced sixteen mannequins. Each character has a natural tendency to deal with things in a specific way. Natural tendencies can be shifted by life events from balanced to severely unbalanced.

Let's see how our character mannequins handle stress. Remember each mannequin has a male, female, androgynous, and transgender counterpart. I use he to avoid the plural they.

1. Wynn

Wynn is the responsible, practical type who thrives on order and plans. It doesn’t take much to upset his apple cart. His natural inclination is to withdraw and avoid conflict. He becomes rigid in the face of opposition or criticism. He shuts down and turns away. Getting him to face the threat will be a challenge. The motivation level needs to be high.

2. Francis

Francis is responsible, practical, and thrives on order and plans. He becomes controlling when anxious. He has no problem confronting other people and believes he is always right. He annoys some and infuriates others (ruining any chance he had of cooperation) when he takes over the efforts to solve the scene or overall story goal. However, less decisive characters might look up to Francis at a time of crisis, putting their faith in someone who at least has an idea.

3. Nevada

Nevada is responsible, practical, and thrives on order and plans. His natural inclination is to gather consensus and get people to cooperate. He becomes hypercritical and controlling when things don’t go his way and people refuse to work together. He irritates some of the people he attempts to corral while convincing them to do what he wants. The less they cooperate, the more livid Nevada grows. He’s trying to save you! Why won’t you listen? If the person doesn't want or need Nevada to save him, the conflict heats up.

4. Arden

Arden works hard and is a stand-up kind of guy. He likes being in control. He becomes hypercritical and controlling when stressed. The more he imposes his will, the harder others will resist him, which feeds the cycle. He will offer more criticism and impose more limitations. His method may be needed, but often is not appreciated.

5. Blair

Blair is responsible and practical, but highly emotional. His natural inclination is to become passive and withdrawn when anxious. Getting him out the door to take the necessary action requires a very seductive carrot, or a very large stick. He sneers and turns subversive in the face of opposition. His opponent may not know that Blair is actively working against him in the background.

6. Dallas

Dallas is fanciful and free-flowing. He hates being restricted and limited. His natural inclination is to become passive-aggressive when stressed. Rather than openly confront people, he hides in the shadows and conducts sneak attacks. He may present a very cooperative front while secretly undermining his foe.

7. Hadley 

Hadley is fun and freedom loving. He is practical but hates being limited in any way. He becomes excessively impulsive under pressure. His erratic nature makes him scatter when he needs to focus. He may get lucky and hit the target as he shoots up the room, or not.

8. Shelby 

Shelby is a live and let live kind of guy. He’s guarded. He becomes highly emotional and critical when stressed. He vents and rages. He finds it difficult to stay calm and work his way through the problem. He isn't looking for reassurance. He wants someone to agree with him. "Yes, it's awful. Now let's go do this." He may need someone to force him to focus on what needs to be done.

Next week, we will complete our exploration of how our mannequins react to stress.

For more about how to craft characters, pick up a copy of Story Building Blocks II: Crafting Believable Conflict, available in paperback and E-book and Story Building Blocks: Build A Cast Workbook, available in paperback and E-book.

Ten Tips for A Successful Critique Group

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Last week, we discussed how to find your writing tribe. Once you find them, it is time to lay down the ground rules.

1.Decide what type of feedback/group you truly want and need.



Are you all at the same level of beginner, intermediate, or expert? Sometimes a mix is good, but sometimes it causes aggravation. If you need help growing your craft, find a mentoring group. If you just want to be encouraged, find a nurturing group. Are you able and prepared to exchange high-level analysis, editing, proofreading, etc.? Find a master class group.

2. You must be willing to commit to it as if it were a job.

Uneven groups foment resentment. It is bad for the group when some people submit and critique and others don't. Members who don't show up are disruptive. Everyone has "life" events that intrude, but you should try to schedule a time and place and hold it sacred.

3. Make rules and stick to them.

Decide how often you will meet, where or how you meet (in person, online groups, Skype, etc.), how many pages are submitted, the type of feedback you need for each submission, and the format of the feedback (written notes, verbal exchange, notations in Word for Windows, or a combination). Some may be at the final draft stage, others at the first draft.

4. Assign a "clock watcher." It is best to divide your time up evenly so no one gets left out or feels their work has not received equal attention. Make it someone's job to keep time.

5. Assign a "temperature taker." This person keeps everyone on topic and keeps the discussion from becoming heated. Hurt feelings can fester and destroy a group quickly. Make it someone's job to keep the flow positive. It is best to confront any negative interaction right away.

6. Check your ego at the door. If you can't handle constructive criticism, then this is not the venue for you. Everyone will have a different take on your work. They will catch different things. They will have opinions. You do not have to respond to or adapt to them. Say thank you and move on. But if more than one person says the the same thing, you should listen a little closer.

7. No gossiping about each other. Period. No trolling members you don't like.

8. Don't make assumptions. You are fiction writers. Don't assume anything is autobiographical.

9. What happens in the group stays in the group. You should not discuss the other members, their work, their critiques, etc. with other people unless you have their permission. To do so is a violation of trust.

10. If you have a problem member, address the topic openly amongst everyone. Give them a chance to fix things (i.e. not submitting, critiquing, attending) with a deadline. Enforce the rules. If you decide to make exceptions because of special circumstances, make sure everyone agrees.

For more information on writing craft, hang out with me at Story Building Blocks on Facebook, Pinterest, Linked-In, or Twitter and visit www.dianahurwitz.com for free downloads.