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Framing the Plot Part 3: Foes

Let's continue to add layers to our our story architecture by examining the role of the foes, those working against the solving of the overall story problem. They are the secondary characters that complicate things.

LIST OF FOES, EXTRAS, AND WALK-ONS
List the foe characters and their motivations and/or opinions on the central theme. List how these characters complicate or advance the protagonist's achievement of his goal.
Foe #1 Character Name: 
Enters the story in Scene#          Exits the story in Scene#
This character complicates or advances the protagonist’s achievement of his goal by:
Foe #2 Character Name:
Enters the story in Scene#          Exits the story in Scene#
This character complicates or advances the protagonist’s achievement of his goal by: 
Foe #3 Character Name:  
Enters the story in Scene#         Exits the story in Scene#
This character complicates or advances the protagonist’s achievement of his goal by:
Foe #4 Character Name: 
Enters the story in Scene#        Exits the story in Scene#
This character complicates or advances the protagonist’s achievement of his goal by: 
Foe #5 Character Name: 
Enters the story in Scene#        Exits the story in Scene#
This character complicates or advances the protagonist’s achievement of his goal by: 
Foe #6 Character Name:  
Enters the story in Scene#         Exits the story in Scene#
This character complicates or advances the protagonist’s achievement of his goal by: 
Foe #7 Character Name:  
Enters the story in Scene#          Exits the story in Scene#
This character complicates or advances the protagonist’s achievement of his goal by: 
Foe #8 Character Name:  
Enters the story in Scene#          Exits the story in Scene#
This character complicates or advances the protagonist’s achievement of his goal by:
Foe #9 Character Name: 
Enters the story in Scene#          Exits the story in Scene#
This character complicates or advances the protagonist’s achievement of his goal by: 
Foe #10 Character Name: 
Enters the story in Scene#          Exits the story in Scene#
This character complicates or advances the protagonist’s achievement of his goal by:
List of tertiary characters (these are the walk-ons or any character that doesn’t have a motive or stake in the overall story problem):
Extra #1 Character Name: 
Appears in scene(s) #:

Role:
Extra #2 Character Name:
Appears in scene(s) #:

Role:

Extra #3 Character Name:
Appears in scene(s) #:
Role:

Extra #4 Character Name:
Appears in scene(s) #:
Role:

Extra #5 Character Name:
Appears in scene(s) #:
Role:

Extra #6 Character Name:
Appears in scene(s) #:
Role:

Extra #7 Character Name:
Appears in scene(s) #:
Role:

Extra #8 Character Name: 
Appears in scene(s) #:
Role:

Extra #9 Character Name:
Appears in scene(s) #:

Role:
Extra #10 Character Name:
Appears in scene(s) #:
Role: 
Tune in next week as we turn our skeleton into a working synopsis.
For more about how to craft plots using conflict check out, Story Building Blocks: The Four Layers of conflict available in print and e-book and check out the free tools and information about the series on my website.

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